Yohann D'ANELLO
|
a6cd075b8c
|
Instantiate entity attributes in __init__ rather than in the class definition
|
2020-11-18 14:54:21 +01:00 |
eichhornchen
|
6f9317fbc2
|
Added documentation for some classes again
|
2020-11-18 12:27:59 +01:00 |
eichhornchen
|
f67eae3803
|
Added functionnal save system and broken load system
|
2020-11-16 01:01:18 +01:00 |
Yohann D'ANELLO
|
600819e648
|
Teddy bears has 50 HP
|
2020-11-13 14:07:27 +01:00 |
Yohann D'ANELLO
|
c329ec927f
|
Add rabbits, beavers and teddy bears
|
2020-11-11 17:39:48 +01:00 |
Yohann D'ANELLO
|
d08ff7061f
|
Use Dijkstra algorithm to describe monster paths
|
2020-11-11 15:25:50 +01:00 |
Yohann D'ANELLO
|
279d9d9f58
|
Monsters can hit the player. No respect for unarmed people...
|
2020-11-10 23:00:09 +01:00 |
Yohann D'ANELLO
|
f9f02b6621
|
Move to closest player if it is close
|
2020-11-10 22:59:02 +01:00 |
Yohann D'ANELLO
|
12ee436f4d
|
Fix broken game test
|
2020-11-10 22:44:53 +01:00 |
Yohann D'ANELLO
|
d26b66f337
|
Add possibility to define the background color of entities (black in ASCII, white in Unicode)
|
2020-11-10 22:34:12 +01:00 |
Yohann D'ANELLO
|
3f4c809db6
|
Monsters are hedgehogs 🦔
|
2020-11-10 21:47:36 +01:00 |
Yohann D'ANELLO
|
ff435dc328
|
More tests and more coverage
|
2020-11-06 16:13:28 +01:00 |
Yohann D'ANELLO
|
8ccb74ea54
|
Linting
|
2020-11-06 15:33:26 +01:00 |
Nicolas Margulies
|
2ba7330ff5
|
An example of item
|
2020-10-23 18:02:57 +02:00 |
Nicolas Margulies
|
343e107b86
|
Basic item and monster interface
|
2020-10-23 16:51:48 +02:00 |
Nicolas Margulies
|
e65a486b78
|
A basic fighting mechanic and a few entities
|
2020-10-16 18:31:49 +02:00 |