Yohann D'ANELLO
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6b7f8867fa
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Tile colors can be overwritten
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2020-12-26 14:02:35 +01:00 |
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Yohann D'ANELLO
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77f52b6276
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Screen is refreshed only when pads are all refreshed, fixes #50
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2020-12-18 16:40:52 +01:00 |
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Yohann D'ANELLO
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46ce7c33bf
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Merchant menu is updated through its update function, and does not access globally to the Game instance
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2020-12-18 15:15:47 +01:00 |
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Yohann D'ANELLO
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85870494a0
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More generic display update
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2020-12-18 15:07:09 +01:00 |
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Yohann D'ANELLO
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04ae56e451
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Higher abstraction level on addmsg, fixes #43
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2020-12-12 13:46:45 +01:00 |
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Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
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Nicolas Margulies
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50d806cdcf
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Working Dijkstra
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2020-12-08 22:22:20 +01:00 |
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Nicolas Margulies
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7823a422b9
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Start f new pathfinding, not working
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2020-12-08 00:59:19 +01:00 |
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Yohann D'ANELLO
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0d3e33d960
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Declare the license, we use GNU GPL
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2020-11-27 16:33:17 +01:00 |
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Yohann D'ANELLO
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1e48bd16b3
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Erase pads instead of clearing them, fixes #21
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2020-11-26 22:20:14 +01:00 |
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Yohann D'ANELLO
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3e7dabc94e
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Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
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2020-11-26 21:59:48 +01:00 |
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Yohann D'ANELLO
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f2f34bfbc6
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Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20
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2020-11-26 20:58:46 +01:00 |
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Yohann D'ANELLO
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8b187ec2b3
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Use custom function to render a string message onto a pad
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2020-11-26 12:35:52 +01:00 |
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Yohann D'ANELLO
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d0ee9ec562
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Rename dungeonbattle to squirrelbattle
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2020-11-19 02:18:16 +01:00 |
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