Yohann D'ANELLO
|
d738029335
|
Fix import order
|
2021-01-10 11:25:53 +01:00 |
Yohann D'ANELLO
|
94c12541ef
|
Happy new year!
|
2021-01-10 10:46:17 +01:00 |
Yohann D'ANELLO
|
478a655751
|
Fix fg/bg custom colors
|
2021-01-07 16:49:40 +01:00 |
ynerant
|
4acf6804d4
|
Merge branch 'master' into 'lighting'
# Conflicts:
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/interfaces.py
|
2021-01-07 16:36:54 +01:00 |
ynerant
|
d49c138257
|
Merge branch 'master' into 'ladders'
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-06 17:29:26 +01:00 |
eichhornchen
|
9cb5c9157f
|
Linting
|
2021-01-05 10:59:17 +01:00 |
eichhornchen
|
7f63ab2357
|
Merge branch 'master' into 'familiars'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/logsdisplay.py
# squirrelbattle/display/mapdisplay.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/menus.py
|
2021-01-05 10:27:39 +01:00 |
Yohann D'ANELLO
|
6b7f8867fa
|
Tile colors can be overwritten
|
2020-12-26 14:02:35 +01:00 |
Nicolas Margulies
|
762bed888a
|
Working visibility (at least relatively good), but a few lines untested
|
2020-12-18 21:21:00 +01:00 |
Nicolas Margulies
|
86628fdea6
|
Working visibility and displaying it, still need to hide things that aren't visible
|
2020-12-18 17:04:45 +01:00 |
Yohann D'ANELLO
|
77f52b6276
|
Screen is refreshed only when pads are all refreshed, fixes #50
|
2020-12-18 16:40:52 +01:00 |
Yohann D'ANELLO
|
46ce7c33bf
|
Merchant menu is updated through its update function, and does not access globally to the Game instance
|
2020-12-18 15:15:47 +01:00 |
Yohann D'ANELLO
|
85870494a0
|
More generic display update
|
2020-12-18 15:07:09 +01:00 |
eichhornchen
|
646e0063be
|
Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.
|
2020-12-13 21:29:25 +01:00 |
Yohann D'ANELLO
|
04ae56e451
|
Higher abstraction level on addmsg, fixes #43
|
2020-12-12 13:46:45 +01:00 |
Nicolas Margulies
|
cc6033e8e4
|
New pathfinding that avoids most of the mobs getting stuck, closes #35
|
2020-12-10 22:21:09 +01:00 |
Nicolas Margulies
|
50d806cdcf
|
Working Dijkstra
|
2020-12-08 22:22:20 +01:00 |
Nicolas Margulies
|
7823a422b9
|
Start f new pathfinding, not working
|
2020-12-08 00:59:19 +01:00 |
Yohann D'ANELLO
|
0d3e33d960
|
Declare the license, we use GNU GPL
|
2020-11-27 16:33:17 +01:00 |
Yohann D'ANELLO
|
1e48bd16b3
|
Erase pads instead of clearing them, fixes #21
|
2020-11-26 22:20:14 +01:00 |
Yohann D'ANELLO
|
3e7dabc94e
|
Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
|
2020-11-26 21:59:48 +01:00 |
Yohann D'ANELLO
|
f2f34bfbc6
|
Don't refresh pads with invalid coordinates. The window should be fully resizable, closes #20
|
2020-11-26 20:58:46 +01:00 |
Yohann D'ANELLO
|
8b187ec2b3
|
Use custom function to render a string message onto a pad
|
2020-11-26 12:35:52 +01:00 |
Yohann D'ANELLO
|
d0ee9ec562
|
Rename dungeonbattle to squirrelbattle
|
2020-11-19 02:18:16 +01:00 |