Commit Graph

14 Commits

Author SHA1 Message Date
eichhornchen f67eae3803 Added functionnal save system and broken load system 2020-11-16 01:01:18 +01:00
Yohann D'ANELLO 600819e648 Teddy bears has 50 HP 2020-11-13 14:07:27 +01:00
Yohann D'ANELLO c329ec927f Add rabbits, beavers and teddy bears 2020-11-11 17:39:48 +01:00
Yohann D'ANELLO d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
Yohann D'ANELLO 279d9d9f58 Monsters can hit the player. No respect for unarmed people... 2020-11-10 23:00:09 +01:00
Yohann D'ANELLO f9f02b6621 Move to closest player if it is close 2020-11-10 22:59:02 +01:00
Yohann D'ANELLO 12ee436f4d Fix broken game test 2020-11-10 22:44:53 +01:00
Yohann D'ANELLO d26b66f337 Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:34:12 +01:00
Yohann D'ANELLO 3f4c809db6 Monsters are hedgehogs 🦔 2020-11-10 21:47:36 +01:00
Yohann D'ANELLO ff435dc328 More tests and more coverage 2020-11-06 16:13:28 +01:00
Yohann D'ANELLO 8ccb74ea54 Linting 2020-11-06 15:33:26 +01:00
Nicolas Margulies 2ba7330ff5 An example of item 2020-10-23 18:02:57 +02:00
Nicolas Margulies 343e107b86 Basic item and monster interface 2020-10-23 16:51:48 +02:00
Nicolas Margulies e65a486b78 A basic fighting mechanic and a few entities 2020-10-16 18:31:49 +02:00