Commit Graph

12 Commits

Author SHA1 Message Date
Yohann D'ANELLO
c329ec927f Add rabbits, beavers and teddy bears 2020-11-11 17:39:48 +01:00
Yohann D'ANELLO
d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
Yohann D'ANELLO
279d9d9f58 Monsters can hit the player. No respect for unarmed people... 2020-11-10 23:00:09 +01:00
Yohann D'ANELLO
f9f02b6621 Move to closest player if it is close 2020-11-10 22:59:02 +01:00
Yohann D'ANELLO
12ee436f4d Fix broken game test 2020-11-10 22:44:53 +01:00
Yohann D'ANELLO
d26b66f337 Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:34:12 +01:00
Yohann D'ANELLO
3f4c809db6 Monsters are hedgehogs 🦔 2020-11-10 21:47:36 +01:00
Yohann D'ANELLO
ff435dc328 More tests and more coverage 2020-11-06 16:13:28 +01:00
Yohann D'ANELLO
8ccb74ea54 Linting 2020-11-06 15:33:26 +01:00
Nicolas Margulies
2ba7330ff5 An example of item 2020-10-23 18:02:57 +02:00
Nicolas Margulies
343e107b86 Basic item and monster interface 2020-10-23 16:51:48 +02:00
Nicolas Margulies
e65a486b78 A basic fighting mechanic and a few entities 2020-10-16 18:31:49 +02:00