repaired display
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parent
8d5d9d38ff
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@ -2,14 +2,28 @@ import curses
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from typing import Any, Union
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from typing import Any, Union
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from dungeonbattle.tests.screen import FakePad
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from dungeonbattle.tests.screen import FakePad
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay
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from dungeonbattle.interfaces import Map
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from .entities.player import Player
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class Display:
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class Display:
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def __init__(self, screen: Any):
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map: Map
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player: Player
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def __init__(self, screen: Any, texture: Any):
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self.screen = screen
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self.screen = screen
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self.texture = texture
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self.mapdisplay = MapDisplay(self.screen, self.texture, curses.LINES * 4//5, curses.COLS)
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self.statsdisplay = StatsDisplay(self.screen, curses.LINES//5, curses.COLS)
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def refresh(self) -> None:
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def refresh(self, m : Map, p : Player) -> None:
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raise NotImplementedError
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self.map = m
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self.player = p
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self.mapdisplay.refresh(m, p, )
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self.statsdisplay.refresh(self.player)
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self.menudisplay.refresh(self.position)
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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return curses.newpad(height, width) if self.screen else FakePad()
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@ -23,9 +23,10 @@ class MapDisplay:
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for e in self.map.entities:
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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def display(self, m : Map, p : Player y: int, x: int) -> None:
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def display(self, m : Map, p : Player) -> None:
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self.map = m
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self.map = m
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self.player = p
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self.player = p
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y, x = self.map.currenty, self.map.currentx
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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@ -1,55 +1,48 @@
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from dungeonbattle.display.display import Display
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from dungeonbattle.menus import Menu
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from dungeonbattle.menus import Menu
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from typing import Any
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from typing import Any
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import curses
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class MenuDisplay:
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class MenuDisplay(Display):
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position: int
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def __init__(self, screen: Any, menu: Menu,
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topleftx: int, toplefty: int):
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def __init__(self, menu : Menu, screen: Any, height : int, width : int, topleftx: int, toplefty: int) :
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super().__init__(screen)
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self.screen = screen
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self.values = menu.values
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self.values = menu.values
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self.menu = menu
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self.width = width
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self.height = height
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self.trueheight = len(menu.values)
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self.trueheight = len(menu.values)
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self.truewidth = max(len(item.value) for item in menu.values)
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self.truewidth = max(map(len,self.values))
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self.topleftx = topleftx
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self.topleftx = topleftx
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self.toplefty = toplefty
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self.toplefty = toplefty
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# Menu values are printed in pad
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#Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 1)
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self.pad = curses.newpad(self.trueheight,self.truewidth+1)
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for i in range(self.trueheight-1) :
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self.pad.addstr(i,0," " + self.values[i])
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# Menu box
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#Menu box
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self.menubox = self.newpad(self.height, self.width)
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self.menubox = curses.newpad(self.height,self.width)
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self.menubox.addstr(0,0,"┏"+"━"*(self.width-2)+"┓")
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for i in range(1,self.height-2) :
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self.menubox.addstr(i,0,"┃"+" "*(self.width-2)+"┃")
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self.menubox.addstr(self.height-2, 0, "┗"+"━"*(self.width-2)+"┛")
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def update_pad(self) -> None:
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for i in range(self.trueheight) :
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self.pad.addstr(i,0," ")
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self.pad.addstr(self.position,0,">") #set a marker on the selected line
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def update_pad(self, position: int) -> None:
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def refresh(self, position : int) -> None:
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self.menubox.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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self.position = position
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for i in range(1, self.height - 2):
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if self.height-2>=position-1 :
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self.menubox.addstr(i, 0, "┃" + " " * (self.width - 2) + "┃")
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self.menubox.addstr(self.height - 2, 0,
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"┗" + "━" * (self.width - 2) + "┛")
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " " + self.values[i].value)
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " ")
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# set a marker in front of the selected line
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self.pad.addstr(position, 0, ">")
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def refresh(self) -> None:
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with open("/tmp/log", "a") as f:
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f.write(f"{self.width}x{self.height}\n")
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self.ensure_resized(self.menubox, self.pad)
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if self.height - 2 >= self.menu.position - 1:
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cornery = 0
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cornery = 0
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elif self.height - 2 >= self.trueheight - self.menu.position:
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elif self.height-2 >= self.trueheight-position :
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cornery = self.trueheight - self.height + 2
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cornery = self.trueheight-self.height+2
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self.update_pad(self.menu.position)
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self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
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self.height + self.toplefty,
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self.height + self.toplefty,
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self.width + self.topleftx)
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self.width + self.topleftx)
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self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1,
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self.update_pad(position)
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self.height - 3 + self.toplefty,
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self.pad.refresh(cornery, 0, self.toplefty+1, self.topleftx+1,
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self.width - 2 + self.topleftx)
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self.height-2 + self.toplefty,
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self.width-2 + self.topleftx)
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@ -5,19 +5,22 @@ from dungeonbattle.entities.player import Player
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class StatsDisplay(Display):
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class StatsDisplay(Display):
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def __init__(self, screen: Any, player: Player,
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self.player: Player
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def __init__(self, screen: Any, height: int, width: int,
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topleftx: int, toplefty: int):
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topleftx: int, toplefty: int):
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super().__init__(screen)
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super().__init__(screen)
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self.width = width
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self.height = height
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self.topleftx = topleftx
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self.topleftx = topleftx
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self.toplefty = toplefty
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self.toplefty = toplefty
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self.player = player
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self.pad = self.newpad(self.height, self.width)
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self.pad = self.newpad(height, width)
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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string = ""
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string = ""
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for i in range(self.width - 1):
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for i in range(self.width - 1):
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string = string + "-"
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string = string + "-"
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string = string
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self.pad.addstr(0, 0, string)
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self.pad.addstr(0, 0, string)
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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.format(self.player.level, self.player.current_xp,
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@ -34,8 +37,8 @@ class StatsDisplay(Display):
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string3 = string3 + " "
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
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self.pad.addstr(2, 0, string3)
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def refresh(self) -> None:
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def refresh(self, p : Player) -> None:
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self.ensure_resized(self.pad)
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self.player = p
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self.pad.clear()
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self.pad.clear()
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self.update_pad()
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self.update_pad()
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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self.pad.refresh(0, 0, self.toplefty, self.topleftx,
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@ -33,7 +33,7 @@ class Game:
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player: Player
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player: Player
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menu_display: MenuDisplay
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menu_display: MenuDisplay
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map_display: MapDisplay
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map_display: MapDisplay
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current_display: Display
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display: Display
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def __init__(self) -> None:
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def __init__(self) -> None:
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"""
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"""
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@ -54,11 +54,8 @@ class Game:
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self.player = Player()
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self.player = Player()
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self.player.move(1, 6)
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self.player.move(1, 6)
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self.map.add_entity(self.player)
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self.map.add_entity(self.player)
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self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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self.display = Display(screen, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.map_display = MapDisplay(
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# self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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screen, self.map, self.player,
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TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.current_display = self.menu_display
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@staticmethod
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@staticmethod
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def load_game(filename: str) -> None:
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def load_game(filename: str) -> None:
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@ -74,7 +71,7 @@ class Game:
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while True:
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while True:
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screen.clear()
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screen.clear()
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screen.refresh()
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screen.refresh()
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self.current_display.refresh()
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self.display.refresh()
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key = screen.getkey()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.handle_key_pressed(self.translate_key(key))
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@ -110,7 +107,7 @@ class Game:
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self.handle_key_pressed_main_menu(key)
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.handle_key_pressed_settings(key)
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self.current_display.refresh()
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self.display.refresh()
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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"""
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"""
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@ -126,7 +123,7 @@ class Game:
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self.player.move_right()
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self.player.move_right()
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elif key == KeyValues.SPACE:
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.state = GameMode.MAINMENU
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self.current_display = self.menu_display
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self.display = self.menu_display
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def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
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def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
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"""
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"""
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@ -140,7 +137,7 @@ class Game:
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option = self.main_menu.validate()
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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self.state = GameMode.PLAY
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self.current_display = self.map_display
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self.display = self.map_display
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elif option == menus.MainMenuValues.SETTINGS:
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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elif option == menus.MainMenuValues.EXIT:
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@ -152,4 +149,4 @@ class Game:
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"""
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"""
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if key == KeyValues.SPACE:
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.state = GameMode.MAINMENU
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self.current_display = self.menu_display
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self.display = self.menu_display
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@ -0,0 +1,28 @@
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#!/usr/bin/env python
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from dungeonbattle.interfaces import Map
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.settings import Settings
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.entities.player import Player
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import curses
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import time
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def test(screen) :
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s = Settings()
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s.load_settings()
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s.write_settings()
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p = Player()
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p.y = 1
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p.x = 6
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p.health = 15
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p.intelligence = 4
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p.charisma = 2
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p.dexterity = 3
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p.constitution = 4
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m = Map.load("example_map2.txt")
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MD = MapDisplay(m, TexturePack.ASCII_PACK, curses.LINES * 4//5, curses.COLS)
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MD.display(p.y,p.x)
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SD = StatsDisplay(p,curses.LINES * 1//5, curses.COLS, 0, curses.LINES * 4//5)
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SD.refresh()
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time.sleep(6)
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@ -0,0 +1,17 @@
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####### #############
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#.....# #...........#
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#.....# #####...........#
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#.....# #...............#
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#.##### #.###...........#
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#.# #.# #...........#
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#.# #.# #############
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#.# #.#
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#.#### #.#
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#....# #.#
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####.###################.#
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#.....................# #################
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#.....................# #...............#
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#.....................#######...............#
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#...........................................#
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#.....................#######...............#
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####################### #################
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