153 lines
4.8 KiB
Python
153 lines
4.8 KiB
Python
import sys
|
|
from typing import Any
|
|
|
|
from .display.display import Display
|
|
from .display.mapdisplay import MapDisplay
|
|
from .display.menudisplay import MenuDisplay
|
|
from .display.texturepack import TexturePack
|
|
from .entities.player import Player
|
|
from .interfaces import Map
|
|
from .settings import Settings
|
|
from enum import Enum, auto
|
|
from . import menus
|
|
|
|
|
|
class GameMode(Enum):
|
|
MAINMENU = auto()
|
|
PLAY = auto()
|
|
SETTINGS = auto()
|
|
INVENTORY = auto()
|
|
|
|
|
|
class KeyValues(Enum):
|
|
UP = auto()
|
|
DOWN = auto()
|
|
LEFT = auto()
|
|
RIGHT = auto()
|
|
ENTER = auto()
|
|
SPACE = auto()
|
|
|
|
|
|
class Game:
|
|
map: Map
|
|
player: Player
|
|
menu_display: MenuDisplay
|
|
map_display: MapDisplay
|
|
display: Display
|
|
|
|
def __init__(self) -> None:
|
|
"""
|
|
Init the game.
|
|
"""
|
|
self.state = GameMode.MAINMENU
|
|
self.main_menu = menus.MainMenu()
|
|
self.settings = Settings()
|
|
self.settings.load_settings()
|
|
self.settings.write_settings()
|
|
|
|
def new_game(self, screen: Any) -> None:
|
|
"""
|
|
Create a new game on the screen.
|
|
"""
|
|
# TODO generate a new map procedurally
|
|
self.map = Map.load("example_map.txt")
|
|
self.player = Player()
|
|
self.player.move(1, 6)
|
|
self.map.add_entity(self.player)
|
|
self.display = Display(screen, TexturePack.get_pack(self.settings.TEXTURE_PACK))
|
|
# self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
|
|
|
|
@staticmethod
|
|
def load_game(filename: str) -> None:
|
|
# TODO loading map from a file
|
|
raise NotImplementedError()
|
|
|
|
def run(self, screen: Any) -> None:
|
|
"""
|
|
Main infinite loop.
|
|
We wait for a player action, then we do what that should be done
|
|
when the given key got pressed.
|
|
"""
|
|
while True:
|
|
screen.clear()
|
|
screen.refresh()
|
|
self.display.refresh()
|
|
key = screen.getkey()
|
|
self.handle_key_pressed(self.translate_key(key))
|
|
|
|
def translate_key(self, key: str) -> KeyValues:
|
|
"""
|
|
Translate the raw string key into an enum value that we can use.
|
|
"""
|
|
if key in (self.settings.KEY_DOWN_SECONDARY,
|
|
self.settings.KEY_DOWN_PRIMARY):
|
|
return KeyValues.DOWN
|
|
elif key in (self.settings.KEY_LEFT_PRIMARY,
|
|
self.settings.KEY_LEFT_SECONDARY):
|
|
return KeyValues.LEFT
|
|
elif key in (self.settings.KEY_RIGHT_PRIMARY,
|
|
self.settings.KEY_RIGHT_SECONDARY):
|
|
return KeyValues.RIGHT
|
|
elif key in (self.settings.KEY_UP_PRIMARY,
|
|
self.settings.KEY_UP_SECONDARY):
|
|
return KeyValues.UP
|
|
elif key == self.settings.KEY_ENTER:
|
|
return KeyValues.ENTER
|
|
elif key == ' ':
|
|
return KeyValues.SPACE
|
|
|
|
def handle_key_pressed(self, key: KeyValues) -> None:
|
|
"""
|
|
Indicates what should be done when the given key is pressed,
|
|
according to the current game state.
|
|
"""
|
|
if self.state == GameMode.PLAY:
|
|
self.handle_key_pressed_play(key)
|
|
elif self.state == GameMode.MAINMENU:
|
|
self.handle_key_pressed_main_menu(key)
|
|
elif self.state == GameMode.SETTINGS:
|
|
self.handle_key_pressed_settings(key)
|
|
self.display.refresh()
|
|
|
|
def handle_key_pressed_play(self, key: KeyValues) -> None:
|
|
"""
|
|
In play mode, arrows or zqsd should move the main character.
|
|
"""
|
|
if key == KeyValues.UP:
|
|
self.player.move_up()
|
|
elif key == KeyValues.DOWN:
|
|
self.player.move_down()
|
|
elif key == KeyValues.LEFT:
|
|
self.player.move_left()
|
|
elif key == KeyValues.RIGHT:
|
|
self.player.move_right()
|
|
elif key == KeyValues.SPACE:
|
|
self.state = GameMode.MAINMENU
|
|
self.display = self.menu_display
|
|
|
|
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
|
"""
|
|
In the main menu, we can navigate through options.
|
|
"""
|
|
if key == KeyValues.DOWN:
|
|
self.main_menu.go_down()
|
|
if key == KeyValues.UP:
|
|
self.main_menu.go_up()
|
|
if key == KeyValues.ENTER:
|
|
option = self.main_menu.validate()
|
|
if option == menus.MainMenuValues.START:
|
|
self.state = GameMode.PLAY
|
|
self.display = self.map_display
|
|
elif option == menus.MainMenuValues.SETTINGS:
|
|
self.state = GameMode.SETTINGS
|
|
elif option == menus.MainMenuValues.EXIT:
|
|
sys.exit(0)
|
|
|
|
def handle_key_pressed_settings(self, key: KeyValues) -> None:
|
|
"""
|
|
For now, in the settings mode, we can only go backwards.
|
|
"""
|
|
if key == KeyValues.SPACE:
|
|
self.state = GameMode.MAINMENU
|
|
self.display = self.menu_display
|