Fight other entities
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5addd42535
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@ -1,3 +1,5 @@
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from random import randint
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from ..interfaces import FightingEntity
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@ -26,7 +28,22 @@ class Player(FightingEntity):
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self.level += 1
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self.current_xp -= self.max_xp
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self.max_xp = self.level * 10
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self.health = self.maxhealth
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def add_xp(self, xp: int) -> None:
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self.current_xp += xp
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self.level_up()
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def fight(self) -> bool:
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"""
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Fight all f
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"""
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one_fight = False
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for entity in self.map.entities:
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if entity != self and isinstance(entity, FightingEntity) and\
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self.distance_squared(entity) <= 1:
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self.hit(entity)
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one_fight = True
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if entity.dead:
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self.add_xp(randint(3, 7))
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return one_fight
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@ -24,6 +24,7 @@ class KeyValues(Enum):
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RIGHT = auto()
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ENTER = auto()
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SPACE = auto()
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FIGHT = auto()
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class Game:
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@ -88,6 +89,8 @@ class Game:
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elif key in (self.settings.KEY_UP_PRIMARY,
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self.settings.KEY_UP_SECONDARY):
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return KeyValues.UP
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elif key == self.settings.KEY_FIGHT:
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return KeyValues.FIGHT
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elif key == self.settings.KEY_ENTER:
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return KeyValues.ENTER
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elif key == ' ':
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@ -122,6 +125,9 @@ class Game:
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elif key == KeyValues.RIGHT:
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if self.player.move_right():
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self.map.tick()
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elif key == KeyValues.FIGHT:
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if self.player.fight():
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self.map.tick()
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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@ -27,6 +27,7 @@ class Settings:
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['d', 'Touche principale pour aller vers la droite']
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self.KEY_RIGHT_SECONDARY = \
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['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
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self.KEY_FIGHT = ['f', 'Touche pour frapper un ennemi']
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self.KEY_ENTER = \
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['\n', 'Touche pour valider un menu']
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self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé']
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