50 lines
1.3 KiB
Python
50 lines
1.3 KiB
Python
from random import randint
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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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name = "player"
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maxhealth: int = 20
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strength: int = 5
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intelligence: int = 1
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charisma: int = 1
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dexterity: int = 1
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constitution: int = 1
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level: int = 1
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current_xp: int = 0
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max_xp: int = 10
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def move(self, y: int, x: int) -> None:
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"""
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When the player moves, move the camera of the map.
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"""
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super().move(y, x)
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self.map.currenty = y
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self.map.currentx = x
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def level_up(self) -> None:
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while self.current_xp > self.max_xp:
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self.level += 1
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self.current_xp -= self.max_xp
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self.max_xp = self.level * 10
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self.health = self.maxhealth
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def add_xp(self, xp: int) -> None:
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self.current_xp += xp
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self.level_up()
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def fight(self) -> bool:
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"""
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Fight all f
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"""
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one_fight = False
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for entity in self.map.entities:
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if entity != self and isinstance(entity, FightingEntity) and\
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self.distance_squared(entity) <= 1:
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self.hit(entity)
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one_fight = True
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if entity.dead:
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self.add_xp(randint(3, 7))
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return one_fight
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