squirrel-battle/dungeonbattle/interfaces.py

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#!/usr/bin/env python
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from enum import Enum, auto
from dungeonbattle.display.texturepack import TexturePack
class Map:
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"""
Object that represents a Map with its width, height
and the whole tiles, with their custom properties.
"""
width: int
height: int
tiles: list
currentx : int #coordinates of the point that should be on the topleft corner of the screen
currenty : int
def __init__(self, width: int, height: int, tiles: list, entities = []):
self.width = width
self.height = height
self.tiles = tiles
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self.entities = entities
@staticmethod
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def load(filename: str):
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"""
Read a file that contains the content of a map, and build a Map object.
"""
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
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def load_from_string(content: str):
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"""
Load a map represented by its characters and build a Map object.
"""
lines = content.split("\n")
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lines = [line for line in lines if line]
height = len(lines)
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width = len(lines[0])
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tiles = [[Tile(c)
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for x, c in enumerate(line)] for y, line in enumerate(lines)]
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return Map(width, height, tiles, [])
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def draw_string(self, pack: TexturePack) -> str:
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"""
Draw the current map as a string object that can be rendered
in the window.
"""
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return "\n".join("".join(tile.char(pack) for tile in line)
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for line in self.tiles)
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class Tile(Enum):
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EMPTY = auto()
WALL = auto()
FLOOR = auto()
def char(self, pack: TexturePack) -> str:
return getattr(pack, self.name)
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def is_wall(self) -> bool:
return self == Tile.WALL
def can_walk(self) -> bool:
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"""
Check if an entity (player or not) can move in this tile.
"""
return not self.is_wall()
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class Entity:
x: int
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y: int
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name : str
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def move(self, x: int, y: int) -> None:
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self.x = x
self.y = y
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def act(self, m:Map):
pass
class FightingEntity(Entity):
maxhealth: int
health: int
strength: int
def __init__(self):
self.health = self.maxhealth
def hit(self, opponent) -> None:
opponent.take_damage(self, self.strength)
def take_damage(self, attacker, amount:int) -> None:
self.health -= amount
if self.health <= 0:
self.die()
def die(self) -> None:
pass