squirrel-battle/dungeonbattle/interfaces.py

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#!/usr/bin/env python
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from enum import Enum
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class Map:
width: int
height: int
tiles: list
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def __init__(self, width: int, height: int, tiles: list, entities: list):
self.width = width
self.height = height
self.tiles = tiles
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self.entities = entities
@staticmethod
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def load(filename: str):
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
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def load_from_string(content: str):
lines = content.split("\n")
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lines = [line for line in lines if line]
height = len(lines)
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width = len(lines[0])
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tiles = [[Tile(c)
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for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, tiles)
def draw_string(self) -> str:
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return "\n".join("".join(tile.value for tile in line)
for line in self.tiles)
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class Tile(Enum):
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EMPTY = ' '
WALL = '#'
FLOOR = '.'
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class Entity:
x: int
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y: int
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def move(self, x: int, y: int) -> None:
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self.x = x
self.y = y
class FightingEntity(Entity):
maxhealth: int
health: int
strength: int
def __init__(self):
self.health = self.maxhealth
def hit(self, opponent) -> None:
opponent.take_damage(self, self.strength)
def take_damage(self, attacker, amount:int) -> None:
self.health -= amount
if self.health <= 0:
self.die()
def die(self) -> None:
pass