squirrel-battle/dungeonbattle/interfaces.py

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#!/usr/bin/env python
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from enum import Enum
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class Map:
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"""
Object that represents a Map with its width, height
and the whole tiles, with their custom properties.
"""
width: int
height: int
tiles: list
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def __init__(self, width: int, height: int, tiles: list, entities: list):
self.width = width
self.height = height
self.tiles = tiles
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self.entities = entities
@staticmethod
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def load(filename: str):
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"""
Read a file that contains the content of a map, and build a Map object.
"""
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
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def load_from_string(content: str):
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"""
Load a map represented by its characters and build a Map object.
"""
lines = content.split("\n")
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lines = [line for line in lines if line]
height = len(lines)
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width = len(lines[0])
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tiles = [[Tile(c)
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for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, tiles, [])
def draw_string(self) -> str:
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"""
Draw the current map as a string object that can be rendered
in the window.
"""
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return "\n".join("".join(tile.value for tile in line)
for line in self.tiles)
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class Tile(Enum):
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EMPTY = ' '
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WALL = ''
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FLOOR = '.'
def is_wall(self) -> bool:
return self == Tile.WALL
def can_walk(self) -> bool:
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"""
Check if an entity (player or not) can move in this tile.
"""
return not self.is_wall()
class Entity:
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y: int
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x: int
img: str
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def __init__(self, y: int, x: int, img: str):
self.y = y
self.x = x
self.img = img
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def move(self, x: int, y: int) -> None:
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self.x = x
self.y = y