squirrel-battle/dungeonbattle/interfaces.py

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#!/usr/bin/env python
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from enum import Enum, auto
class Map:
width: int
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list):
self.width = width
self.height = height
self.tiles = tiles
@staticmethod
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def load(filename: str):
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
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def load_from_string(content: str):
lines = content.split("\n")
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lines = [line for line in lines if line]
height = len(lines)
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width = len(lines[0])
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tiles = [[Tile.from_char(c)
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for x, c in enumerate(line)] for y, line in enumerate(lines)]
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return Map(width, height, tiles)
def draw_string(self) -> str:
return "\n".join("".join(tile.char for tile in line) for line in self.tiles)
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class Tile(Enum):
EMPTY = auto()
WALL = auto()
FLOOR = auto()
@staticmethod
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def from_char(c: str):
return {'#': Tile.WALL, '.': Tile.FLOOR, ' ': Tile.EMPTY}[c]
class Entity:
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x: int
y: int
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def move(self, x: int, y: int) -> None:
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self.x = x
self.y = y