squirrel-battle/dungeonbattle/entities/player.py

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from ..interfaces import FightingEntity
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class Player(FightingEntity):
maxhealth = 20
strength = 5
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def move_up(self) -> bool:
return self.check_move(self.y - 1, self.x, True)
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def move_down(self) -> bool:
return self.check_move(self.y + 1, self.x, True)
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def move_left(self) -> bool:
return self.check_move(self.y, self.x - 1, True)
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def move_right(self) -> bool:
return self.check_move(self.y, self.x + 1, True)
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currentXP: int
maxXP: int
def level_up(self):
if currentXP>maxXP :
self.level+=1
currentXP = 0
maxXP = self.level*10
def addXP(self, xp) :
currentXP+=xp
self.level_up()