squirrel-battle/dungeonbattle/display/mapdisplay.py

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#!/usr/bin/env python
import curses
from dungeonbattle.interfaces import Map
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from .texturepack import TexturePack
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class MapDisplay:
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def __init__(self, m: Map, pack: TexturePack, height: int, width: int):
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self.width = width
self.height = height
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
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self.pack = pack
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def update_pad(self):
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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def display(self, y, x):
deltay, deltax = (self.height // 2) + 1, (self.width //2) + 1
pminrow, pmincol = y-deltay, x-deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = self.height - deltay, self.width - deltax
smaxrow = self.map.height - (y + deltay) + self.height -1
smaxrow = min(smaxrow, self.height-1)
smaxcol = self.map.width - (x + deltax) + self.width -1
smaxcol = min(smaxcol, self.width-1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self) :
self.display(self.map.currenty,self.map.currentx)