squirrel-battle/dungeonbattle/display/mapdisplay.py

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#!/usr/bin/env python
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from typing import Any
import curses
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from dungeonbattle.display.display import Display
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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class MapDisplay:
self.map: Map
self.player: Player
def __init__(self, pack: TexturePack, height : int, width : int):
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self.height = height
self.width = width
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self.pack = pack
self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, self.pack.PLAYER)
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def display(self, y, x) -> None:
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deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = self.height - deltay, self.width - deltax
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smaxrow = self.map.height - (y + deltay) + self.height - 1
smaxrow = min(smaxrow, self.height - 1)
smaxcol = self.map.width - (x + deltax) + self.width - 1
smaxcol = min(smaxcol, self.width - 1)
pminrow = max(0, min(self.map.height, pminrow))
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pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
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def refresh(self, m : Map, p : Player) -> None:
self.map = m
self.player = p
y, x = self.map.currenty, self.map.currentx
self.display(y,x)