squirrel-battle/squirrelbattle/display/texturepack.py

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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import curses
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from typing import Any
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class TexturePack:
"""
A class to handle displaying several textures.
"""
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_packs = dict()
name: str
tile_width: int
tile_fg_color: int
tile_bg_color: int
entity_fg_color: int
entity_bg_color: int
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BODY_SNATCH_POTION: str
BOMB: str
HEART: str
HEDGEHOG: str
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EMPTY: str
FLOOR: str
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HAZELNUT: str
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MERCHANT: str
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PLAYER: str
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RABBIT: str
SUNFLOWER: str
SWORD: str
TEDDY_BEAR: str
TIGER: str
WALL: str
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ASCII_PACK: "TexturePack"
SQUIRREL_PACK: "TexturePack"
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def __init__(self, name: str, **kwargs):
self.name = name
self.__dict__.update(**kwargs)
TexturePack._packs[name] = self
def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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@classmethod
def get_pack(cls, name: str) -> "TexturePack":
return cls._packs[name.lower()]
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@classmethod
def get_next_pack_name(cls, name: str) -> str:
return "squirrel" if name == "ascii" else "ascii"
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TexturePack.ASCII_PACK = TexturePack(
name="ascii",
tile_width=1,
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
BOMB='o',
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EMPTY=' ',
EXPLOSION='%',
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FLOOR='.',
HAZELNUT='¤',
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HEART='',
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HEDGEHOG='*',
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MERCHANT='M',
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PLAYER='@',
RABBIT='Y',
SUNFLOWER='I',
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SWORD='\u2020',
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TEDDY_BEAR='8',
TIGER='n',
WALL='#',
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)
TexturePack.SQUIRREL_PACK = TexturePack(
name="squirrel",
tile_width=2,
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_bg_color=curses.COLOR_WHITE,
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BODY_SNATCH_POTION='🔀',
BOMB='💣',
EMPTY=' ',
EXPLOSION='💥',
FLOOR='██',
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HAZELNUT='🌰',
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HEART='💜',
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HEDGEHOG='🦔',
PLAYER='🐿️ ',
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MERCHANT='🦜',
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RABBIT='🐇',
SUNFLOWER='🌻',
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SWORD='🗡️',
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TEDDY_BEAR='🧸',
TIGER='🐅',
WALL='🧱',
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)