squirrel-battle/dungeonbattle/entities/monsters.py

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from random import choice
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from .player import Player
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from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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def act(self, m: Map) -> None:
"""
By default, a monster will move randomly where it is possible
And if a player is close to the monster, the monster run on the player.
"""
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target = None
for entity in m.entities:
if self.distance_squared(entity) <= 25 and \
isinstance(entity, Player):
target = entity
break
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if target:
# Move to target player
y, x = self.vector(target)
if abs(y) > abs(x): # Move vertically
if y > 0:
self.move_down()
else:
self.move_up()
else: # Move horizontally
if x > 0:
self.move_right()
else:
self.move_left()
if self.distance_squared(target) <= 1:
self.hit(target)
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else:
for _ in range(100):
if choice([self.move_up, self.move_down,
self.move_left, self.move_right])():
break
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class Hedgehog(Monster):
name = "hedgehog"
maxhealth = 10
strength = 3