2020-11-10 21:34:12 +00:00
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from random import choice
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2020-11-06 14:33:26 +00:00
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from ..interfaces import FightingEntity, Map
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2020-10-16 15:58:00 +00:00
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2020-10-23 14:51:48 +00:00
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class Monster(FightingEntity):
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2020-11-06 15:13:28 +00:00
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def act(self, m: Map) -> None:
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2020-11-10 21:34:12 +00:00
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"""
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By default, a monster will move randomly where it is possible
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And if a player is close to the monster, the monster run on the player.
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"""
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# TODO If a player is close, move to the player
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2020-11-10 21:44:53 +00:00
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for _ in range(100):
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2020-11-10 21:34:12 +00:00
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if choice([self.move_up, self.move_down,
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self.move_left, self.move_right])():
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break
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2020-10-23 14:51:48 +00:00
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2020-11-06 14:33:26 +00:00
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2020-11-10 20:47:36 +00:00
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class Hedgehog(Monster):
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name = "hedgehog"
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2020-10-16 15:58:00 +00:00
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maxhealth = 10
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strength = 3
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