squirrel-battle/squirrelbattle/display/statsdisplay.py

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import curses
from .display import Display
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from squirrelbattle.entities.player import Player
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class StatsDisplay(Display):
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player: Player
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def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pad = self.newpad(self.rows, self.cols)
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self.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
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def update_player(self, p: Player) -> None:
self.player = p
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def update_pad(self) -> None:
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string = ""
for _ in range(self.width - 1):
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string = string + "-"
self.pad.addstr(0, 0, string)
string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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.format(self.player.level, self.player.current_xp,
self.player.max_xp, self.player.health,
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self.player.maxhealth)
for _ in range(self.width - len(string2) - 1):
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string2 = string2 + " "
self.pad.addstr(1, 0, string2)
string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
self.player.dexterity, self.player.constitution)
for _ in range(self.width - len(string3) - 1):
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
inventory_str = "Inventaire : " + "".join(
self.pack[item.name.upper()] for item in self.player.inventory)
self.pad.addstr(3, 0, inventory_str)
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if self.player.dead:
self.pad.addstr(4, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
| self.color_pair(3))
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def display(self) -> None:
self.pad.clear()
self.update_pad()
self.pad.refresh(0, 0, self.y, self.x,
4 + self.y, self.width + self.x)