squirrel-battle/dungeonbattle/interfaces.py

100 lines
2.4 KiB
Python
Raw Normal View History

#!/usr/bin/env python
2020-10-16 14:41:38 +00:00
from enum import Enum
2020-10-16 13:41:25 +00:00
class Map:
2020-10-16 16:05:49 +00:00
"""
Object that represents a Map with its width, height
and the whole tiles, with their custom properties.
"""
width: int
height: int
tiles: list
currentx : int #coordinates of the point that should be on the topleft corner of the screen
currenty : int
def __init__(self, width: int, height: int, tiles: list, entities = []):
self.width = width
self.height = height
self.tiles = tiles
2020-10-16 13:52:47 +00:00
self.entities = entities
@staticmethod
2020-10-09 16:24:13 +00:00
def load(filename: str):
2020-10-16 16:05:49 +00:00
"""
Read a file that contains the content of a map, and build a Map object.
"""
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
2020-10-09 16:24:13 +00:00
def load_from_string(content: str):
2020-10-16 16:05:49 +00:00
"""
Load a map represented by its characters and build a Map object.
"""
lines = content.split("\n")
2020-10-09 16:24:13 +00:00
lines = [line for line in lines if line]
height = len(lines)
2020-10-09 16:24:13 +00:00
width = len(lines[0])
2020-10-16 15:41:37 +00:00
tiles = [[Tile(c)
2020-10-16 13:41:25 +00:00
for x, c in enumerate(line)] for y, line in enumerate(lines)]
2020-10-23 13:55:30 +00:00
return Map(width, height, tiles, [])
2020-10-23 13:55:30 +00:00
2020-10-16 13:41:25 +00:00
def draw_string(self) -> str:
2020-10-16 16:05:49 +00:00
"""
Draw the current map as a string object that can be rendered
in the window.
"""
2020-10-16 14:41:38 +00:00
return "\n".join("".join(tile.value for tile in line)
for line in self.tiles)
2020-10-16 13:41:25 +00:00
class Tile(Enum):
2020-10-16 14:41:38 +00:00
EMPTY = ' '
2020-10-16 16:20:26 +00:00
WALL = ''
2020-10-16 14:41:38 +00:00
FLOOR = '.'
2020-10-16 13:41:25 +00:00
def is_wall(self) -> bool:
return self == Tile.WALL
def can_walk(self) -> bool:
2020-10-16 16:05:49 +00:00
"""
Check if an entity (player or not) can move in this tile.
"""
return not self.is_wall()
2020-10-11 13:24:51 +00:00
class Entity:
x: int
2020-10-16 13:41:25 +00:00
y: int
2020-11-06 15:05:01 +00:00
name : str
2020-10-09 16:24:13 +00:00
def move(self, x: int, y: int) -> None:
2020-10-11 13:24:51 +00:00
self.x = x
self.y = y
2020-10-23 16:02:57 +00:00
def act(self, m:Map):
pass
class FightingEntity(Entity):
maxhealth: int
health: int
strength: int
def __init__(self):
self.health = self.maxhealth
def hit(self, opponent) -> None:
opponent.take_damage(self, self.strength)
def take_damage(self, attacker, amount:int) -> None:
self.health -= amount
if self.health <= 0:
self.die()
def die(self) -> None:
pass