Ajout d'une structure de tentatives de courses (Run)

This commit is contained in:
Emmy D'Anello 2024-12-08 22:37:57 +01:00
parent 23081e0220
commit 31c44eab6e
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
10 changed files with 216 additions and 64 deletions

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@ -1,5 +1,5 @@
-- CreateEnum -- CreateEnum
CREATE TYPE "MoneyUpdateType" AS ENUM ('START', 'WIN_CHALLENGE', 'BUY_TRAIN'); CREATE TYPE "MoneyUpdateType" AS ENUM ('START', 'NEW_RUN', 'WIN_CHALLENGE', 'BUY_TRAIN');
-- CreateTable -- CreateTable
CREATE TABLE "Player" ( CREATE TABLE "Player" (
@ -15,11 +15,22 @@ CREATE TABLE "Player" (
CREATE TABLE "Game" ( CREATE TABLE "Game" (
"id" SERIAL NOT NULL, "id" SERIAL NOT NULL,
"started" BOOLEAN NOT NULL DEFAULT false, "started" BOOLEAN NOT NULL DEFAULT false,
"currentRunnerId" INTEGER, "currentRunId" INTEGER,
CONSTRAINT "Game_pkey" PRIMARY KEY ("id") CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
); );
-- CreateTable
CREATE TABLE "PlayerRun" (
"id" SERIAL NOT NULL,
"gameId" INTEGER NOT NULL,
"runnerId" INTEGER NOT NULL,
"start" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
"end" TIMESTAMPTZ(3),
CONSTRAINT "PlayerRun_pkey" PRIMARY KEY ("id")
);
-- CreateTable -- CreateTable
CREATE TABLE "Geolocation" ( CREATE TABLE "Geolocation" (
"id" SERIAL NOT NULL, "id" SERIAL NOT NULL,
@ -56,6 +67,7 @@ CREATE TABLE "ChallengeAction" (
"end" TIMESTAMPTZ(3), "end" TIMESTAMPTZ(3),
"penaltyStart" TIMESTAMPTZ(3), "penaltyStart" TIMESTAMPTZ(3),
"penaltyEnd" TIMESTAMPTZ(3), "penaltyEnd" TIMESTAMPTZ(3),
"runId" INTEGER NOT NULL,
CONSTRAINT "ChallengeAction_pkey" PRIMARY KEY ("id") CONSTRAINT "ChallengeAction_pkey" PRIMARY KEY ("id")
); );
@ -70,6 +82,7 @@ CREATE TABLE "TrainTrip" (
"departureTime" TIMESTAMPTZ(3) NOT NULL, "departureTime" TIMESTAMPTZ(3) NOT NULL,
"arrivalTime" TIMESTAMPTZ(3) NOT NULL, "arrivalTime" TIMESTAMPTZ(3) NOT NULL,
"infoJson" JSONB NOT NULL, "infoJson" JSONB NOT NULL,
"runId" INTEGER NOT NULL,
CONSTRAINT "TrainTrip_pkey" PRIMARY KEY ("id") CONSTRAINT "TrainTrip_pkey" PRIMARY KEY ("id")
); );
@ -82,6 +95,7 @@ CREATE TABLE "MoneyUpdate" (
"reason" "MoneyUpdateType" NOT NULL, "reason" "MoneyUpdateType" NOT NULL,
"actionId" INTEGER, "actionId" INTEGER,
"tripId" TEXT, "tripId" TEXT,
"runId" INTEGER,
"timestamp" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP, "timestamp" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "MoneyUpdate_pkey" PRIMARY KEY ("id") CONSTRAINT "MoneyUpdate_pkey" PRIMARY KEY ("id")
@ -91,7 +105,7 @@ CREATE TABLE "MoneyUpdate" (
CREATE UNIQUE INDEX "Player_name_key" ON "Player"("name"); CREATE UNIQUE INDEX "Player_name_key" ON "Player"("name");
-- CreateIndex -- CreateIndex
CREATE UNIQUE INDEX "Game_currentRunnerId_key" ON "Game"("currentRunnerId"); CREATE UNIQUE INDEX "Game_currentRunId_key" ON "Game"("currentRunId");
-- CreateIndex -- CreateIndex
CREATE UNIQUE INDEX "Challenge_title_key" ON "Challenge"("title"); CREATE UNIQUE INDEX "Challenge_title_key" ON "Challenge"("title");
@ -105,8 +119,17 @@ CREATE UNIQUE INDEX "MoneyUpdate_actionId_key" ON "MoneyUpdate"("actionId");
-- CreateIndex -- CreateIndex
CREATE UNIQUE INDEX "MoneyUpdate_tripId_key" ON "MoneyUpdate"("tripId"); CREATE UNIQUE INDEX "MoneyUpdate_tripId_key" ON "MoneyUpdate"("tripId");
-- CreateIndex
CREATE UNIQUE INDEX "MoneyUpdate_runId_key" ON "MoneyUpdate"("runId");
-- AddForeignKey -- AddForeignKey
ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunnerId_fkey" FOREIGN KEY ("currentRunnerId") REFERENCES "Player"("id") ON DELETE SET NULL ON UPDATE CASCADE; ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunId_fkey" FOREIGN KEY ("currentRunId") REFERENCES "PlayerRun"("id") ON DELETE SET NULL ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "PlayerRun" ADD CONSTRAINT "PlayerRun_gameId_fkey" FOREIGN KEY ("gameId") REFERENCES "Game"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "PlayerRun" ADD CONSTRAINT "PlayerRun_runnerId_fkey" FOREIGN KEY ("runnerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey -- AddForeignKey
ALTER TABLE "Geolocation" ADD CONSTRAINT "Geolocation_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE; ALTER TABLE "Geolocation" ADD CONSTRAINT "Geolocation_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
@ -117,9 +140,15 @@ ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_playerId_fkey" FOR
-- AddForeignKey -- AddForeignKey
ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_challengeId_fkey" FOREIGN KEY ("challengeId") REFERENCES "Challenge"("id") ON DELETE RESTRICT ON UPDATE CASCADE; ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_challengeId_fkey" FOREIGN KEY ("challengeId") REFERENCES "Challenge"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey -- AddForeignKey
ALTER TABLE "TrainTrip" ADD CONSTRAINT "TrainTrip_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE; ALTER TABLE "TrainTrip" ADD CONSTRAINT "TrainTrip_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "TrainTrip" ADD CONSTRAINT "TrainTrip_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
-- AddForeignKey -- AddForeignKey
ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE; ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
@ -128,3 +157,6 @@ ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_actionId_fkey" FOREIGN KEY
-- AddForeignKey -- AddForeignKey
ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_tripId_fkey" FOREIGN KEY ("tripId") REFERENCES "TrainTrip"("id") ON DELETE SET NULL ON UPDATE CASCADE; ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_tripId_fkey" FOREIGN KEY ("tripId") REFERENCES "TrainTrip"("id") ON DELETE SET NULL ON UPDATE CASCADE;
-- AddForeignKey
ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE SET NULL ON UPDATE CASCADE;

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@ -16,14 +16,29 @@ model Player {
geolocations Geolocation[] geolocations Geolocation[]
moneyUpdates MoneyUpdate[] moneyUpdates MoneyUpdate[]
trips TrainTrip[] trips TrainTrip[]
runningGame Game? runs PlayerRun[]
} }
model Game { model Game {
id Int @id @default(autoincrement()) id Int @id @default(autoincrement())
started Boolean @default(false) started Boolean @default(false)
currentRunner Player? @relation(fields: [currentRunnerId], references: [id]) currentRun PlayerRun? @relation("CurrentRun", fields: [currentRunId], references: [id])
currentRunnerId Int? @unique currentRunId Int? @unique
runs PlayerRun[] @relation("GameRuns")
}
model PlayerRun {
id Int @id @default(autoincrement())
game Game @relation("GameRuns", fields: [gameId], references: [id])
runningGame Game? @relation("CurrentRun")
gameId Int
runner Player @relation(fields: [runnerId], references: [id])
runnerId Int
start DateTime @default(now()) @db.Timestamptz(3)
end DateTime? @db.Timestamptz(3)
moneyUpdate MoneyUpdate?
challengeActions ChallengeAction[]
trains TrainTrip[]
} }
model Geolocation { model Geolocation {
@ -59,6 +74,8 @@ model ChallengeAction {
end DateTime? @db.Timestamptz(3) end DateTime? @db.Timestamptz(3)
penaltyStart DateTime? @db.Timestamptz(3) penaltyStart DateTime? @db.Timestamptz(3)
penaltyEnd DateTime? @db.Timestamptz(3) penaltyEnd DateTime? @db.Timestamptz(3)
run PlayerRun @relation(fields: [runId], references: [id])
runId Int
moneyUpdate MoneyUpdate? moneyUpdate MoneyUpdate?
} }
@ -72,6 +89,8 @@ model TrainTrip {
departureTime DateTime @db.Timestamptz(3) departureTime DateTime @db.Timestamptz(3)
arrivalTime DateTime @db.Timestamptz(3) arrivalTime DateTime @db.Timestamptz(3)
infoJson Json infoJson Json
run PlayerRun @relation(fields: [runId], references: [id])
runId Int
moneyUpdate MoneyUpdate? moneyUpdate MoneyUpdate?
} }
@ -85,11 +104,14 @@ model MoneyUpdate {
actionId Int? @unique actionId Int? @unique
trip TrainTrip? @relation(fields: [tripId], references: [id]) trip TrainTrip? @relation(fields: [tripId], references: [id])
tripId String? @unique tripId String? @unique
run PlayerRun? @relation(fields: [runId], references: [id])
runId Int? @unique
timestamp DateTime @default(now()) @db.Timestamptz(3) timestamp DateTime @default(now()) @db.Timestamptz(3)
} }
enum MoneyUpdateType { enum MoneyUpdateType {
START START
NEW_RUN
WIN_CHALLENGE WIN_CHALLENGE
BUY_TRAIN BUY_TRAIN
} }

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@ -12,7 +12,8 @@ export class ChallengeActionsService {
constructor(private prisma: PrismaService) { } constructor(private prisma: PrismaService) { }
async create(authenticatedPlayer: Player, createChallengeActionDto: CreateChallengeActionDto): Promise<ChallengeAction> { async create(authenticatedPlayer: Player, createChallengeActionDto: CreateChallengeActionDto): Promise<ChallengeAction> {
const data = { ...createChallengeActionDto, playerId: authenticatedPlayer.id } const game = await this.prisma.game.findUnique({ where: { id: 1 } })
const data = { ...createChallengeActionDto, playerId: authenticatedPlayer.id, runId: game.currentRunId }
return await this.prisma.challengeAction.create({ return await this.prisma.challengeAction.create({
data: data, data: data,
}) })

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@ -7,33 +7,55 @@ export class ChallengeActionEntity implements ChallengeAction {
Object.assign(this, partial) Object.assign(this, partial)
} }
@ApiProperty({ description: "Identifiant unique" }) /**
* Identifiant unique
*/
id: number id: number
@ApiProperty({ description: "Identifiant de læ joueur⋅se effectuant le défi" }) /**
* Identifiant de joueurse effectuant le défi
*/
playerId: number playerId: number
@ApiProperty({ description: "Identifiant du défi rattaché à l'action" }) /**
* Identifiant du défi rattaché à l'action
*/
challengeId: number challengeId: number
@ApiProperty({ description: "Est-ce que le défi est actuellement en train d'être réalisé" }) /**
* Est-ce que le défi est actuellement en train d'être réalisé
*/
active: boolean active: boolean
@ApiProperty({ description: "Est-ce que le défi a été réussi" }) /**
* Est-ce que le défi a é réussi
*/
success: boolean success: boolean
@ApiProperty({ description: "Heure à laquelle le défi a été démarré" }) /**
* Heure à laquelle le défi a é démarré
*/
start: Date start: Date
/**
* Heure à laquelle le défi a é terminé
*/
@IsOptional() @IsOptional()
@ApiProperty({ description: "Heure à laquelle le défi a été terminé", required: false, nullable: true }) end: Date | null = null
end: Date
@IsOptional() /**
@ApiProperty({ description: "Heure à laquelle la pénalité a commencé, si applicable", required: false, nullable: true }) * Heure à laquelle la pénalité a commencé, si applicable
penaltyStart: Date */
penaltyStart: Date | null = null
/**
* Heure à laquelle la pénalité s'est terminée, si applicable
*/
@IsOptional() @IsOptional()
@ApiProperty({ description: "Heure à laquelle la pénalité s'est terminée, si applicable", required: false, nullable: true }) penaltyEnd: Date | null = null
penaltyEnd: Date
/**
* Identifiant de la course pendant laquelle le challenge est réalisé
*/
runId: number
} }

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@ -61,8 +61,8 @@ export class ChallengesService {
} }
async drawRandom(player: Player): Promise<ChallengeEntity> { async drawRandom(player: Player): Promise<ChallengeEntity> {
const game = await this.prisma.game.findUnique({ where: { id: 1 } }) const game = await this.prisma.game.findUnique({ where: { id: 1 }, include: { currentRun: true } })
if (game.currentRunnerId != player.id) if (game.currentRun?.runnerId !== player.id)
throw new ConflictException("Vous n'êtes pas en course, ce n'est pas à vous de tirer un défi.") throw new ConflictException("Vous n'êtes pas en course, ce n'est pas à vous de tirer un défi.")
const currentChallengeAction = await this.prisma.challengeAction.findFirst({ const currentChallengeAction = await this.prisma.challengeAction.findFirst({
where: { where: {
@ -91,6 +91,7 @@ export class ChallengesService {
data: { data: {
playerId: player.id, playerId: player.id,
challengeId: challenge.id, challengeId: challenge.id,
runId: game.currentRunId,
active: true, active: true,
success: false, success: false,
} }

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@ -6,12 +6,18 @@ export class GameEntity implements Game {
Object.assign(this, partial) Object.assign(this, partial)
} }
@ApiProperty({ description: "Identifiant unique du jeu" }) /**
* Identifiant unique du jeu
*/
id: number id: number
@ApiProperty({ description: "Est-ce que la partie est en cours" }) /**
* Est-ce que la partie est en cours
*/
started: boolean started: boolean
@ApiProperty({ description: "Identifiant de læ joueur⋅se en course" }) /**
currentRunnerId: number * Identifiant de joueurse en course
*/
currentRunId: number
} }

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@ -7,8 +7,8 @@ import { RepairGame } from './dto/repair-game.dto'
export class GameService { export class GameService {
constructor (private prisma: PrismaService) {} constructor (private prisma: PrismaService) {}
async find(): Promise<Game> { async find() {
return await this.prisma.game.findUnique({ where: { id: 1 } }) return await this.prisma.game.findUnique({ where: { id: 1 }, include: { currentRun: true } })
} }
async start(): Promise<Game> { async start(): Promise<Game> {
@ -16,7 +16,8 @@ export class GameService {
if (game.started) if (game.started)
throw new ConflictException("La partie a déjà démarré.") throw new ConflictException("La partie a déjà démarré.")
const players = await this.prisma.player.findMany() const players = await this.prisma.player.findMany()
const alreadyStarted = game.currentRunnerId !== null const alreadyStarted = game.currentRunId !== null
let run
if (!alreadyStarted) { if (!alreadyStarted) {
for (const player of players) { for (const player of players) {
await this.prisma.moneyUpdate.create({ await this.prisma.moneyUpdate.create({
@ -27,30 +28,50 @@ export class GameService {
} }
}) })
} }
const runnerId = players[Math.floor(players.length * Math.random())].id
run = await this.prisma.playerRun.create({
data: {
gameId: game.id,
runnerId: runnerId,
}
})
}
else {
run = game.currentRun
} }
const runnerId = alreadyStarted ? game.currentRunnerId : players[Math.floor(players.length * Math.random())].id
return await this.prisma.game.update({ return await this.prisma.game.update({
where: { id: 1 }, where: { id: 1 },
data: { data: {
started: true, started: true,
currentRunnerId: runnerId, currentRunId: run.id,
}, },
}) })
} }
async switchRunningPlayer(): Promise<Game> { async switchRunningPlayer(): Promise<Game> {
const game = await this.find() const game = await this.find()
const newRunnerId = game.currentRunnerId == 1 ? 2 : 1 const newRunnerId = game.currentRun.runnerId == 1 ? 2 : 1
await this.prisma.moneyUpdate.create({ const firstRun = await this.prisma.playerRun.findFirst({ where: { runnerId: newRunnerId } }) !== null
const newRun = await this.prisma.playerRun.create({
data: { data: {
playerId: newRunnerId, gameId: game.id,
amount: 300, runnerId: newRunnerId,
reason: MoneyUpdateType.START,
} }
}) })
if (!firstRun) {
// Si c'est une nouvelle course (pas la première), on accorde un bonus de points de départ
await this.prisma.moneyUpdate.create({
data: {
playerId: newRunnerId,
amount: 300,
reason: MoneyUpdateType.NEW_RUN,
runId: newRun.id,
}
})
}
return await this.prisma.game.update({ return await this.prisma.game.update({
where: { id: game.id }, where: { id: game.id },
data: { currentRunnerId: newRunnerId }, data: { currentRunId: newRun.id },
}) })
} }
@ -67,18 +88,19 @@ export class GameService {
} }
async reset(): Promise<Game> { async reset(): Promise<Game> {
await this.prisma.moneyUpdate.deleteMany()
await this.prisma.challengeAction.deleteMany()
await this.prisma.trainTrip.deleteMany()
await this.prisma.geolocation.deleteMany()
await this.prisma.player.updateMany({ data: { money: 0 } })
await this.prisma.game.update({ await this.prisma.game.update({
where: { id: 1 }, where: { id: 1 },
data: { data: {
started: false, started: false,
currentRunnerId: null, currentRunId: null,
}, },
}) })
await this.prisma.player.updateMany({ data: { money: 0 } })
await this.prisma.moneyUpdate.deleteMany()
await this.prisma.challengeAction.deleteMany()
await this.prisma.trainTrip.deleteMany()
await this.prisma.playerRun.deleteMany()
await this.prisma.geolocation.deleteMany()
return await this.find() return await this.find()
} }

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@ -1,29 +1,49 @@
import { ApiProperty } from "@nestjs/swagger" import { ApiProperty } from "@nestjs/swagger"
import { MoneyUpdate, MoneyUpdateType } from "@prisma/client" import { MoneyUpdate, MoneyUpdateType } from "@prisma/client"
import { IsOptional } from "class-validator"
export class MoneyUpdateEntity implements MoneyUpdate { export class MoneyUpdateEntity implements MoneyUpdate {
constructor (partial: Partial<MoneyUpdateEntity>) { constructor (partial: Partial<MoneyUpdateEntity>) {
Object.assign(this, partial) Object.assign(this, partial)
} }
@ApiProperty({ description: "Identifiant unique de la mise à jour de solde" }) /**
* Identifiant unique de la mise à jour de solde
*/
id: number id: number
@ApiProperty({ description: "Joueur⋅se concerné⋅e par la mise à jour de solde" }) /**
* Joueurse concernée par la mise à jour de solde
*/
playerId: number playerId: number
@ApiProperty({ description: "Montant de la modification du solde" }) /**
* Montant de la modification du solde
*/
amount: number amount: number
@ApiProperty({ description: "Type de modification de solde" }) /**
* Type de modification de solde
*/
reason: MoneyUpdateType reason: MoneyUpdateType
@ApiProperty({ description: "Identifiant de la réalisation de défi, si la mise à jour est liée à un défi", nullable: true }) /**
actionId: number * Identifiant de la réalisation de défi, si la mise à jour est liée à un défi
*/
actionId: number | null = null
@ApiProperty({ description: "Identifiant du trajet acheté, si la mise à jour est liée à la réservation d'un train", nullable: true }) /**
tripId: string * Identifiant du trajet acheté, si la mise à jour est liée à la réservation d'un train
*/
tripId: string | null = null
@ApiProperty({ description: "Date et heure de la modification de solde" }) /**
* Idenifiant de la course rattachée, si la mise à jour est liée à une nouvelle tentative de course
*/
runId: number | null = null
/**
* Date et heure de la modification de solde
*/
timestamp: Date timestamp: Date
} }

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@ -7,27 +7,48 @@ export class TrainEntity implements TrainTrip {
Object.assign(this, partial) Object.assign(this, partial)
} }
@ApiProperty({ description: "Identifiant du train, donné par l'identifiant de partage Interrail" }) /**
* Identifiant du train, donné par l'identifiant de partage Interrail
*/
id: string id: string
@ApiProperty({ description: "Identifiant de læ joueur⋅se effectuant le trajet" }) /**
* Identifiant de joueurse effectuant le trajet
*/
playerId: number playerId: number
@ApiProperty({ description: "Distance estimée en mètres du trajet" }) /**
* Distance estimée en mètres du trajet
*/
distance: number distance: number
@ApiProperty({ description: "Nom de la gare de départ" }) /**
* Nom de la gare de départ
*/
from: string from: string
@ApiProperty({ description: "Nom de la gare d'arrivée" }) /**
* Nom de la gare d'arrivée
*/
to: string to: string
@ApiProperty({ description: "Date et heure de départ du train" }) /**
* Date et heure de départ du train
*/
departureTime: Date departureTime: Date
@ApiProperty({ description: "Date et heure d'arrivée du train" }) /**
* Date et heure d'arrivée du train"
*/
arrivalTime: Date arrivalTime: Date
@ApiProperty({ description: "Informations JSON supplémentaires transmises par Interrail" }) /**
* Informations JSON supplémentaires transmises par Interrail
*/
infoJson: JsonValue infoJson: JsonValue
/**
* Identifiant de la course pendant laquelle ce train a é emprunté
*/
runId: number
} }

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@ -15,7 +15,9 @@ export class TrainsService {
constructor(private prisma: PrismaService) { } constructor(private prisma: PrismaService) { }
async create(createTrainDto: CreateTrainDto): Promise<TrainTrip> { async create(createTrainDto: CreateTrainDto): Promise<TrainTrip> {
return await this.prisma.trainTrip.create({ data: createTrainDto }) const game = await this.prisma.game.findUnique({ where: { id: 1 } })
const data = { ...createTrainDto, runId: game.currentRunId }
return await this.prisma.trainTrip.create({ data: data })
} }
async findAll(queryPagination: QueryPaginationDto, playerFilter: PlayerFilterDto): Promise<[TrainTrip[], number]> { async findAll(queryPagination: QueryPaginationDto, playerFilter: PlayerFilterDto): Promise<[TrainTrip[], number]> {
@ -54,6 +56,8 @@ export class TrainsService {
} }
async import(player: Player, { id: trainId }: ImportTrainDto): Promise<TrainTrip> { async import(player: Player, { id: trainId }: ImportTrainDto): Promise<TrainTrip> {
const game = await this.prisma.game.findUnique({ where: { id: 1 } })
if (this.findOne(trainId)) if (this.findOne(trainId))
throw new ConflictException(`Le train avec l'identifiant ${trainId} est déjà importé`) throw new ConflictException(`Le train avec l'identifiant ${trainId} est déjà importé`)
@ -95,6 +99,7 @@ export class TrainsService {
departureTime: departure, departureTime: departure,
arrivalTime: arrival, arrivalTime: arrival,
infoJson: leg.infoJson, infoJson: leg.infoJson,
runId: game.currentRunId,
}, },
}) })
// Ajout du trajet en points // Ajout du trajet en points