Ajout d'une structure de tentatives de courses (Run)
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parent
23081e0220
commit
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@ -1,5 +1,5 @@
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-- CreateEnum
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CREATE TYPE "MoneyUpdateType" AS ENUM ('START', 'WIN_CHALLENGE', 'BUY_TRAIN');
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CREATE TYPE "MoneyUpdateType" AS ENUM ('START', 'NEW_RUN', 'WIN_CHALLENGE', 'BUY_TRAIN');
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-- CreateTable
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CREATE TABLE "Player" (
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@ -15,11 +15,22 @@ CREATE TABLE "Player" (
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CREATE TABLE "Game" (
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"id" SERIAL NOT NULL,
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"started" BOOLEAN NOT NULL DEFAULT false,
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"currentRunnerId" INTEGER,
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"currentRunId" INTEGER,
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CONSTRAINT "Game_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "PlayerRun" (
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"id" SERIAL NOT NULL,
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"gameId" INTEGER NOT NULL,
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"runnerId" INTEGER NOT NULL,
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"start" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
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"end" TIMESTAMPTZ(3),
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CONSTRAINT "PlayerRun_pkey" PRIMARY KEY ("id")
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);
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-- CreateTable
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CREATE TABLE "Geolocation" (
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"id" SERIAL NOT NULL,
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@ -56,6 +67,7 @@ CREATE TABLE "ChallengeAction" (
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"end" TIMESTAMPTZ(3),
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"penaltyStart" TIMESTAMPTZ(3),
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"penaltyEnd" TIMESTAMPTZ(3),
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"runId" INTEGER NOT NULL,
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CONSTRAINT "ChallengeAction_pkey" PRIMARY KEY ("id")
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);
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@ -70,6 +82,7 @@ CREATE TABLE "TrainTrip" (
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"departureTime" TIMESTAMPTZ(3) NOT NULL,
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"arrivalTime" TIMESTAMPTZ(3) NOT NULL,
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"infoJson" JSONB NOT NULL,
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"runId" INTEGER NOT NULL,
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CONSTRAINT "TrainTrip_pkey" PRIMARY KEY ("id")
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);
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@ -82,6 +95,7 @@ CREATE TABLE "MoneyUpdate" (
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"reason" "MoneyUpdateType" NOT NULL,
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"actionId" INTEGER,
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"tripId" TEXT,
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"runId" INTEGER,
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"timestamp" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
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CONSTRAINT "MoneyUpdate_pkey" PRIMARY KEY ("id")
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@ -91,7 +105,7 @@ CREATE TABLE "MoneyUpdate" (
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CREATE UNIQUE INDEX "Player_name_key" ON "Player"("name");
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-- CreateIndex
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CREATE UNIQUE INDEX "Game_currentRunnerId_key" ON "Game"("currentRunnerId");
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CREATE UNIQUE INDEX "Game_currentRunId_key" ON "Game"("currentRunId");
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-- CreateIndex
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CREATE UNIQUE INDEX "Challenge_title_key" ON "Challenge"("title");
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@ -105,8 +119,17 @@ CREATE UNIQUE INDEX "MoneyUpdate_actionId_key" ON "MoneyUpdate"("actionId");
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-- CreateIndex
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CREATE UNIQUE INDEX "MoneyUpdate_tripId_key" ON "MoneyUpdate"("tripId");
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-- CreateIndex
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CREATE UNIQUE INDEX "MoneyUpdate_runId_key" ON "MoneyUpdate"("runId");
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-- AddForeignKey
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ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunnerId_fkey" FOREIGN KEY ("currentRunnerId") REFERENCES "Player"("id") ON DELETE SET NULL ON UPDATE CASCADE;
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ALTER TABLE "Game" ADD CONSTRAINT "Game_currentRunId_fkey" FOREIGN KEY ("currentRunId") REFERENCES "PlayerRun"("id") ON DELETE SET NULL ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "PlayerRun" ADD CONSTRAINT "PlayerRun_gameId_fkey" FOREIGN KEY ("gameId") REFERENCES "Game"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "PlayerRun" ADD CONSTRAINT "PlayerRun_runnerId_fkey" FOREIGN KEY ("runnerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "Geolocation" ADD CONSTRAINT "Geolocation_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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@ -117,9 +140,15 @@ ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_playerId_fkey" FOR
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-- AddForeignKey
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ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_challengeId_fkey" FOREIGN KEY ("challengeId") REFERENCES "Challenge"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "ChallengeAction" ADD CONSTRAINT "ChallengeAction_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "TrainTrip" ADD CONSTRAINT "TrainTrip_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "TrainTrip" ADD CONSTRAINT "TrainTrip_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "Player"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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@ -128,3 +157,6 @@ ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_actionId_fkey" FOREIGN KEY
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-- AddForeignKey
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ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_tripId_fkey" FOREIGN KEY ("tripId") REFERENCES "TrainTrip"("id") ON DELETE SET NULL ON UPDATE CASCADE;
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-- AddForeignKey
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ALTER TABLE "MoneyUpdate" ADD CONSTRAINT "MoneyUpdate_runId_fkey" FOREIGN KEY ("runId") REFERENCES "PlayerRun"("id") ON DELETE SET NULL ON UPDATE CASCADE;
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@ -16,14 +16,29 @@ model Player {
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geolocations Geolocation[]
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moneyUpdates MoneyUpdate[]
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trips TrainTrip[]
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runningGame Game?
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runs PlayerRun[]
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}
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model Game {
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id Int @id @default(autoincrement())
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started Boolean @default(false)
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currentRunner Player? @relation(fields: [currentRunnerId], references: [id])
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currentRunnerId Int? @unique
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id Int @id @default(autoincrement())
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started Boolean @default(false)
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currentRun PlayerRun? @relation("CurrentRun", fields: [currentRunId], references: [id])
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currentRunId Int? @unique
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runs PlayerRun[] @relation("GameRuns")
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}
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model PlayerRun {
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id Int @id @default(autoincrement())
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game Game @relation("GameRuns", fields: [gameId], references: [id])
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runningGame Game? @relation("CurrentRun")
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gameId Int
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runner Player @relation(fields: [runnerId], references: [id])
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runnerId Int
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start DateTime @default(now()) @db.Timestamptz(3)
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end DateTime? @db.Timestamptz(3)
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moneyUpdate MoneyUpdate?
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challengeActions ChallengeAction[]
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trains TrainTrip[]
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}
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model Geolocation {
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@ -59,6 +74,8 @@ model ChallengeAction {
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end DateTime? @db.Timestamptz(3)
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penaltyStart DateTime? @db.Timestamptz(3)
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penaltyEnd DateTime? @db.Timestamptz(3)
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run PlayerRun @relation(fields: [runId], references: [id])
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runId Int
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moneyUpdate MoneyUpdate?
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}
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@ -72,6 +89,8 @@ model TrainTrip {
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departureTime DateTime @db.Timestamptz(3)
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arrivalTime DateTime @db.Timestamptz(3)
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infoJson Json
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run PlayerRun @relation(fields: [runId], references: [id])
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runId Int
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moneyUpdate MoneyUpdate?
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}
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@ -85,11 +104,14 @@ model MoneyUpdate {
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actionId Int? @unique
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trip TrainTrip? @relation(fields: [tripId], references: [id])
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tripId String? @unique
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run PlayerRun? @relation(fields: [runId], references: [id])
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runId Int? @unique
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timestamp DateTime @default(now()) @db.Timestamptz(3)
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}
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enum MoneyUpdateType {
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START
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NEW_RUN
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WIN_CHALLENGE
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BUY_TRAIN
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}
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@ -12,7 +12,8 @@ export class ChallengeActionsService {
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constructor(private prisma: PrismaService) { }
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async create(authenticatedPlayer: Player, createChallengeActionDto: CreateChallengeActionDto): Promise<ChallengeAction> {
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const data = { ...createChallengeActionDto, playerId: authenticatedPlayer.id }
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const game = await this.prisma.game.findUnique({ where: { id: 1 } })
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const data = { ...createChallengeActionDto, playerId: authenticatedPlayer.id, runId: game.currentRunId }
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return await this.prisma.challengeAction.create({
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data: data,
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})
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@ -7,33 +7,55 @@ export class ChallengeActionEntity implements ChallengeAction {
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Object.assign(this, partial)
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}
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@ApiProperty({ description: "Identifiant unique" })
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/**
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* Identifiant unique
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*/
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id: number
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@ApiProperty({ description: "Identifiant de læ joueur⋅se effectuant le défi" })
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/**
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* Identifiant de læ joueur⋅se effectuant le défi
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*/
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playerId: number
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@ApiProperty({ description: "Identifiant du défi rattaché à l'action" })
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/**
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* Identifiant du défi rattaché à l'action
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*/
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challengeId: number
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@ApiProperty({ description: "Est-ce que le défi est actuellement en train d'être réalisé" })
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/**
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* Est-ce que le défi est actuellement en train d'être réalisé
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*/
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active: boolean
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@ApiProperty({ description: "Est-ce que le défi a été réussi" })
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/**
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* Est-ce que le défi a été réussi
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*/
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success: boolean
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@ApiProperty({ description: "Heure à laquelle le défi a été démarré" })
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/**
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* Heure à laquelle le défi a été démarré
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*/
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start: Date
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/**
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* Heure à laquelle le défi a été terminé
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*/
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@IsOptional()
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@ApiProperty({ description: "Heure à laquelle le défi a été terminé", required: false, nullable: true })
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end: Date
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end: Date | null = null
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@IsOptional()
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@ApiProperty({ description: "Heure à laquelle la pénalité a commencé, si applicable", required: false, nullable: true })
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penaltyStart: Date
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/**
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* Heure à laquelle la pénalité a commencé, si applicable
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*/
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penaltyStart: Date | null = null
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/**
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* Heure à laquelle la pénalité s'est terminée, si applicable
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*/
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@IsOptional()
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@ApiProperty({ description: "Heure à laquelle la pénalité s'est terminée, si applicable", required: false, nullable: true })
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penaltyEnd: Date
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penaltyEnd: Date | null = null
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/**
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* Identifiant de la course pendant laquelle le challenge est réalisé
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*/
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runId: number
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}
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@ -61,8 +61,8 @@ export class ChallengesService {
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}
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async drawRandom(player: Player): Promise<ChallengeEntity> {
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const game = await this.prisma.game.findUnique({ where: { id: 1 } })
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if (game.currentRunnerId != player.id)
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const game = await this.prisma.game.findUnique({ where: { id: 1 }, include: { currentRun: true } })
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if (game.currentRun?.runnerId !== player.id)
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throw new ConflictException("Vous n'êtes pas en course, ce n'est pas à vous de tirer un défi.")
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const currentChallengeAction = await this.prisma.challengeAction.findFirst({
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where: {
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@ -91,6 +91,7 @@ export class ChallengesService {
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data: {
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playerId: player.id,
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challengeId: challenge.id,
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runId: game.currentRunId,
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active: true,
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success: false,
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}
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@ -6,12 +6,18 @@ export class GameEntity implements Game {
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Object.assign(this, partial)
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}
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@ApiProperty({ description: "Identifiant unique du jeu" })
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/**
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* Identifiant unique du jeu
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*/
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id: number
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@ApiProperty({ description: "Est-ce que la partie est en cours" })
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/**
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* Est-ce que la partie est en cours
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*/
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started: boolean
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@ApiProperty({ description: "Identifiant de læ joueur⋅se en course" })
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currentRunnerId: number
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/**
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* Identifiant de læ joueur⋅se en course
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*/
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currentRunId: number
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}
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@ -7,8 +7,8 @@ import { RepairGame } from './dto/repair-game.dto'
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export class GameService {
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constructor (private prisma: PrismaService) {}
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async find(): Promise<Game> {
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return await this.prisma.game.findUnique({ where: { id: 1 } })
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async find() {
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return await this.prisma.game.findUnique({ where: { id: 1 }, include: { currentRun: true } })
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}
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async start(): Promise<Game> {
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@ -16,7 +16,8 @@ export class GameService {
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if (game.started)
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throw new ConflictException("La partie a déjà démarré.")
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const players = await this.prisma.player.findMany()
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const alreadyStarted = game.currentRunnerId !== null
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const alreadyStarted = game.currentRunId !== null
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let run
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if (!alreadyStarted) {
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for (const player of players) {
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await this.prisma.moneyUpdate.create({
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@ -27,30 +28,50 @@ export class GameService {
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}
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})
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}
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const runnerId = players[Math.floor(players.length * Math.random())].id
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run = await this.prisma.playerRun.create({
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data: {
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gameId: game.id,
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runnerId: runnerId,
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}
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})
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}
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else {
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run = game.currentRun
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}
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const runnerId = alreadyStarted ? game.currentRunnerId : players[Math.floor(players.length * Math.random())].id
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return await this.prisma.game.update({
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where: { id: 1 },
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data: {
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started: true,
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currentRunnerId: runnerId,
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currentRunId: run.id,
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},
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})
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}
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async switchRunningPlayer(): Promise<Game> {
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const game = await this.find()
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const newRunnerId = game.currentRunnerId == 1 ? 2 : 1
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await this.prisma.moneyUpdate.create({
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const newRunnerId = game.currentRun.runnerId == 1 ? 2 : 1
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const firstRun = await this.prisma.playerRun.findFirst({ where: { runnerId: newRunnerId } }) !== null
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const newRun = await this.prisma.playerRun.create({
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data: {
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playerId: newRunnerId,
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amount: 300,
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reason: MoneyUpdateType.START,
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gameId: game.id,
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runnerId: newRunnerId,
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}
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})
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if (!firstRun) {
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// Si c'est une nouvelle course (pas la première), on accorde un bonus de points de départ
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await this.prisma.moneyUpdate.create({
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data: {
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playerId: newRunnerId,
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amount: 300,
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reason: MoneyUpdateType.NEW_RUN,
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runId: newRun.id,
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}
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})
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}
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return await this.prisma.game.update({
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where: { id: game.id },
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data: { currentRunnerId: newRunnerId },
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data: { currentRunId: newRun.id },
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})
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}
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@ -67,18 +88,19 @@ export class GameService {
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}
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async reset(): Promise<Game> {
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await this.prisma.moneyUpdate.deleteMany()
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await this.prisma.challengeAction.deleteMany()
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await this.prisma.trainTrip.deleteMany()
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await this.prisma.geolocation.deleteMany()
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await this.prisma.player.updateMany({ data: { money: 0 } })
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await this.prisma.game.update({
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where: { id: 1 },
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data: {
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started: false,
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currentRunnerId: null,
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currentRunId: null,
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},
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})
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await this.prisma.player.updateMany({ data: { money: 0 } })
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await this.prisma.moneyUpdate.deleteMany()
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await this.prisma.challengeAction.deleteMany()
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await this.prisma.trainTrip.deleteMany()
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await this.prisma.playerRun.deleteMany()
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await this.prisma.geolocation.deleteMany()
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return await this.find()
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}
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@ -1,29 +1,49 @@
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import { ApiProperty } from "@nestjs/swagger"
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import { MoneyUpdate, MoneyUpdateType } from "@prisma/client"
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import { IsOptional } from "class-validator"
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export class MoneyUpdateEntity implements MoneyUpdate {
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constructor (partial: Partial<MoneyUpdateEntity>) {
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Object.assign(this, partial)
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}
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@ApiProperty({ description: "Identifiant unique de la mise à jour de solde" })
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/**
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* Identifiant unique de la mise à jour de solde
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*/
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id: number
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@ApiProperty({ description: "Joueur⋅se concerné⋅e par la mise à jour de solde" })
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/**
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* Joueur⋅se concerné⋅e par la mise à jour de solde
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*/
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playerId: number
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@ApiProperty({ description: "Montant de la modification du solde" })
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/**
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* Montant de la modification du solde
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*/
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amount: number
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@ApiProperty({ description: "Type de modification de solde" })
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/**
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* Type de modification de solde
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*/
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reason: MoneyUpdateType
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@ApiProperty({ description: "Identifiant de la réalisation de défi, si la mise à jour est liée à un défi", nullable: true })
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actionId: number
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/**
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* Identifiant de la réalisation de défi, si la mise à jour est liée à un défi
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*/
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actionId: number | null = null
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@ApiProperty({ description: "Identifiant du trajet acheté, si la mise à jour est liée à la réservation d'un train", nullable: true })
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tripId: string
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/**
|
||||
* Identifiant du trajet acheté, si la mise à jour est liée à la réservation d'un train
|
||||
*/
|
||||
tripId: string | null = null
|
||||
|
||||
@ApiProperty({ description: "Date et heure de la modification de solde" })
|
||||
/**
|
||||
* Idenifiant de la course rattachée, si la mise à jour est liée à une nouvelle tentative de course
|
||||
*/
|
||||
runId: number | null = null
|
||||
|
||||
/**
|
||||
* Date et heure de la modification de solde
|
||||
*/
|
||||
timestamp: Date
|
||||
}
|
||||
|
@ -7,27 +7,48 @@ export class TrainEntity implements TrainTrip {
|
||||
Object.assign(this, partial)
|
||||
}
|
||||
|
||||
@ApiProperty({ description: "Identifiant du train, donné par l'identifiant de partage Interrail" })
|
||||
/**
|
||||
* Identifiant du train, donné par l'identifiant de partage Interrail
|
||||
*/
|
||||
id: string
|
||||
|
||||
@ApiProperty({ description: "Identifiant de læ joueur⋅se effectuant le trajet" })
|
||||
/**
|
||||
* Identifiant de læ joueur⋅se effectuant le trajet
|
||||
*/
|
||||
playerId: number
|
||||
|
||||
@ApiProperty({ description: "Distance estimée en mètres du trajet" })
|
||||
/**
|
||||
* Distance estimée en mètres du trajet
|
||||
*/
|
||||
distance: number
|
||||
|
||||
@ApiProperty({ description: "Nom de la gare de départ" })
|
||||
/**
|
||||
* Nom de la gare de départ
|
||||
*/
|
||||
from: string
|
||||
|
||||
@ApiProperty({ description: "Nom de la gare d'arrivée" })
|
||||
/**
|
||||
* Nom de la gare d'arrivée
|
||||
*/
|
||||
to: string
|
||||
|
||||
@ApiProperty({ description: "Date et heure de départ du train" })
|
||||
/**
|
||||
* Date et heure de départ du train
|
||||
*/
|
||||
departureTime: Date
|
||||
|
||||
@ApiProperty({ description: "Date et heure d'arrivée du train" })
|
||||
/**
|
||||
* Date et heure d'arrivée du train"
|
||||
*/
|
||||
arrivalTime: Date
|
||||
|
||||
@ApiProperty({ description: "Informations JSON supplémentaires transmises par Interrail" })
|
||||
/**
|
||||
* Informations JSON supplémentaires transmises par Interrail
|
||||
*/
|
||||
infoJson: JsonValue
|
||||
|
||||
/**
|
||||
* Identifiant de la course pendant laquelle ce train a été emprunté
|
||||
*/
|
||||
runId: number
|
||||
}
|
||||
|
@ -15,7 +15,9 @@ export class TrainsService {
|
||||
constructor(private prisma: PrismaService) { }
|
||||
|
||||
async create(createTrainDto: CreateTrainDto): Promise<TrainTrip> {
|
||||
return await this.prisma.trainTrip.create({ data: createTrainDto })
|
||||
const game = await this.prisma.game.findUnique({ where: { id: 1 } })
|
||||
const data = { ...createTrainDto, runId: game.currentRunId }
|
||||
return await this.prisma.trainTrip.create({ data: data })
|
||||
}
|
||||
|
||||
async findAll(queryPagination: QueryPaginationDto, playerFilter: PlayerFilterDto): Promise<[TrainTrip[], number]> {
|
||||
@ -54,6 +56,8 @@ export class TrainsService {
|
||||
}
|
||||
|
||||
async import(player: Player, { id: trainId }: ImportTrainDto): Promise<TrainTrip> {
|
||||
const game = await this.prisma.game.findUnique({ where: { id: 1 } })
|
||||
|
||||
if (this.findOne(trainId))
|
||||
throw new ConflictException(`Le train avec l'identifiant ${trainId} est déjà importé`)
|
||||
|
||||
@ -95,6 +99,7 @@ export class TrainsService {
|
||||
departureTime: departure,
|
||||
arrivalTime: arrival,
|
||||
infoJson: leg.infoJson,
|
||||
runId: game.currentRunId,
|
||||
},
|
||||
})
|
||||
// Ajout du trajet en points
|
||||
|
Loading…
Reference in New Issue
Block a user