Optimisations graphiques
This commit is contained in:
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c7691639e4
commit
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@ -1,5 +1,6 @@
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package fr.ynerant.tarot;
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import android.annotation.SuppressLint;
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import android.preference.PreferenceManager;
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import android.util.SparseArray;
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@ -32,20 +33,26 @@ public class Game {
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private int id;
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private Date date;
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private GameType gameType;
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@SuppressWarnings("unused")
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private Player player1, player2, player3, player4, player5, player6;
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private List<Player> players;
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@SuppressWarnings("unused")
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private int nb_players;
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private Bet bet;
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private Player attacker;
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private Player follower;
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private int attackScore;
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// private boolean little, twenty_one, excuse;
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private int attack_score;
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// private boolean little_end, twenty_one, excuse;
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private int ends;
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private int handle;
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@SuppressWarnings("unused")
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private int handle1, handle2, handle3, handle4, handle5, handle6;
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private List<Integer> handles;
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@SuppressWarnings("unused")
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private boolean misery1, misery2, misery3, misery4, misery5, misery6;
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private List<Boolean> miseries;
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private boolean littleForAttacker, littleForDefender;
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private boolean chelemAnnounced, chelemRealized;
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private int little_end;
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private boolean chelem_announced, chelem_realized;
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@SuppressWarnings("unused")
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private int score1, score2, score3, score4, score5, score6;
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private List<Integer> points;
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@ -92,6 +99,7 @@ public class Game {
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return Game.GameType.values()[3 + in.nextInt()];
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}
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}).registerTypeAdapter(Date.class, new TypeAdapter<Date>() {
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@SuppressLint("SimpleDateFormat")
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final DateFormat FORMAT = new SimpleDateFormat("yyyy-mm-dd HH:MM:ss");
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@Override
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@ -163,11 +171,11 @@ public class Game {
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}
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public int getAttackScore() {
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return attackScore;
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return attack_score;
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}
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public void setAttackScore(int attackScore) {
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this.attackScore = attackScore;
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public void setAttackScore(int attack_score) {
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this.attack_score = attack_score;
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}
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public int getEnds() {
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@ -178,12 +186,16 @@ public class Game {
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this.ends = ends;
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}
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public int getHandle() {
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return handle;
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public int getHandle(Player player) {
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return handles.get(players.indexOf(player));
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}
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public void setHandle(int handle) {
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this.handle = handle;
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public List<Integer> getHandles() {
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return handles;
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}
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public void setHandles(List<Integer> handles) {
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this.handles = handles;
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}
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public List<Boolean> getMiseries() {
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@ -194,36 +206,28 @@ public class Game {
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this.miseries = miseries;
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}
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public boolean isLittleForAttacker() {
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return littleForAttacker;
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public int getLittleEnd() {
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return little_end;
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}
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public void setLittleForAttacker(boolean littleForAttacker) {
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this.littleForAttacker = littleForAttacker;
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}
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public boolean isLittleForDefender() {
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return littleForDefender;
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}
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public void setLittleForDefender(boolean littleForDefender) {
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this.littleForDefender = littleForDefender;
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public void setLittleEnd(int little_end) {
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this.little_end = little_end;
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}
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public boolean isChelemAnnounced() {
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return chelemAnnounced;
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return chelem_announced;
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}
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public void setChelemAnnounced(boolean chelemAnnounced) {
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this.chelemAnnounced = chelemAnnounced;
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public void setChelemAnnounced(boolean chelem_announced) {
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this.chelem_announced = chelem_announced;
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}
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public boolean isChelemRealized() {
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return chelemRealized;
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return chelem_realized;
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}
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public void setChelemRealized(boolean chelemRealized) {
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this.chelemRealized = chelemRealized;
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public void setChelemRealized(boolean chelem_realized) {
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this.chelem_realized = chelem_realized;
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}
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public int getPoints(Player player) {
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@ -235,36 +239,39 @@ public class Game {
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}
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public void calculateScores() {
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// int ends = (little ? 1 : 0) + (twenty_one ? 1 : 0) + (excuse ? 1 : 0);
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// int ends = (little_end ? 1 : 0) + (twenty_one ? 1 : 0) + (excuse ? 1 : 0);
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int bound = ends == 0 ? 56 : ends == 1 ? 51 : ends == 2 ? 41 : 36;
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boolean win = attackScore >= bound;
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int gain = Math.abs(attackScore - bound);
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boolean win = attack_score >= bound;
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int gain = Math.abs(attack_score - bound);
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int score = 25;
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score += gain;
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score *= bet.getMultiplier();
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if (handle != 0)
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score += 10 * (Math.abs(handle) + 1);
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for (int i = 0; i < getGameType().getNbPlayers(); ++i) {
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Player player = getPlayers().get(i);
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if (getHandle(player) > 0)
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score += 10 * (getHandle(player) + 1);
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}
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if (!win)
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score = -score;
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if (littleForAttacker)
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if (little_end != 0 && (players.get(little_end - 1) == attacker || players.get(little_end - 1) == follower))
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score += 10;
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else if (littleForDefender)
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else if (little_end != 0)
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score -= 10;
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if (chelemAnnounced) {
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if (chelemRealized)
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if (chelem_announced) {
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if (chelem_realized)
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score += 400;
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else
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score -= 200;
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}
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else if (chelemRealized)
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else if (chelem_realized)
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score += 200;
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attackScore = score;
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attack_score = score;
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Map<Player, Integer> scores = new HashMap<>();
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@ -389,6 +396,17 @@ public class Game {
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if (g.player6 != null)
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g.getPlayers().add(g.player6);
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g.handles = new ArrayList<>();
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g.getHandles().add(g.handle1);
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g.getHandles().add(g.handle2);
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g.getHandles().add(g.handle3);
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if (g.player4 != null)
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g.getHandles().add(g.handle4);
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if (g.player5 != null)
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g.getHandles().add(g.handle5);
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if (g.player6 != null)
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g.getHandles().add(g.handle6);
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g.miseries = new ArrayList<>();
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g.getMiseries().add(g.misery1);
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g.getMiseries().add(g.misery2);
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@ -411,8 +429,6 @@ public class Game {
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if (g.player6 != null)
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g.points.add(g.score6);
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System.out.println(g.toJson());
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for (Player p : g.getPlayers()) {
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p.addScore(g.getGameType(), g.getPoints(p));
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}
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@ -15,6 +15,7 @@ import java.net.HttpURLConnection;
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import java.net.URL;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@ -81,7 +82,6 @@ public class Player {
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}
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public static void updatePlayers() {
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System.err.println(getAllPlayers());
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Executors.newSingleThreadExecutor().execute(new Runnable() {
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@Override
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public void run() {
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@ -117,7 +117,14 @@ public class Player {
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}
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public static Collection<Player> getAllPlayers() {
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return PLAYERS.values();
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List<Player> list = new ArrayList<>(PLAYERS.values());
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list.sort(new Comparator<Player>() {
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@Override
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public int compare(Player o1, Player o2) {
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return String.CASE_INSENSITIVE_ORDER.compare(o1.getName(), o2.getName());
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}
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});
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return list;
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}
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public static Player getPlayerById(int id) {
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@ -98,7 +98,20 @@ public class NewGameFragment extends Fragment {
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final Switch chelem_announced = root.findViewById(R.id.chelem_announced);
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final Switch chelem_realized = root.findViewById(R.id.chelem_realized);
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final SeekBar little_end = root.findViewById(R.id.little_end);
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final SeekBar handle = root.findViewById(R.id.handle);
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final Button handle1 = root.findViewById(R.id.player1_handle);
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final Button handle2 = root.findViewById(R.id.player2_handle);
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final Button handle3 = root.findViewById(R.id.player3_handle);
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final Button handle4 = root.findViewById(R.id.player4_handle);
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final Button handle5 = root.findViewById(R.id.player5_handle);
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final Button handle6 = root.findViewById(R.id.player6_handle);
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final Button[] handles = new Button[]{handle1, handle2, handle3, handle4, handle5, handle6};
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final TextView handle1Text = root.findViewById(R.id.player1_handle_text);
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final TextView handle2Text = root.findViewById(R.id.player2_handle_text);
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final TextView handle3Text = root.findViewById(R.id.player3_handle_text);
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final TextView handle4Text = root.findViewById(R.id.player4_handle_text);
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final TextView handle5Text = root.findViewById(R.id.player5_handle_text);
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final TextView handle6Text = root.findViewById(R.id.player6_handle_text);
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final TextView[] handleTexts = new TextView[]{handle1Text, handle2Text, handle3Text, handle4Text, handle5Text, handle6Text};
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final ToggleButton misery1 = root.findViewById(R.id.player1_misery);
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final ToggleButton misery2 = root.findViewById(R.id.player2_misery);
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final ToggleButton misery3 = root.findViewById(R.id.player3_misery);
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@ -112,6 +125,7 @@ public class NewGameFragment extends Fragment {
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final TextView misery4Text = root.findViewById(R.id.player4_misery_text);
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final TextView misery5Text = root.findViewById(R.id.player5_misery_text);
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final TextView misery6Text = root.findViewById(R.id.player6_misery_text);
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final TextView[] miseryTexts = new TextView[]{misery1Text, misery2Text, misery3Text, misery4Text, misery5Text, misery6Text};
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final TextView points1 = root.findViewById(R.id.player1_points);
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final TextView points2 = root.findViewById(R.id.player2_points);
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final TextView points3 = root.findViewById(R.id.player3_points);
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@ -125,6 +139,7 @@ public class NewGameFragment extends Fragment {
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final TextView points4Text = root.findViewById(R.id.player4_points_text);
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final TextView points5Text = root.findViewById(R.id.player5_points_text);
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final TextView points6Text = root.findViewById(R.id.player6_points_text);
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final TextView[] pointsText = new TextView[]{points1Text, points2Text, points3Text, points4Text, points5Text, points6Text};
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final Runnable updateScore = new Runnable() {
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@Override
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@ -146,11 +161,13 @@ public class NewGameFragment extends Fragment {
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game.setPlayers(players);
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game.setBet(Game.Bet.values()[bet.getProgress()]);
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game.setEnds(nb_ends.getProgress());
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game.setHandle(handle.getProgress());
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List<Integer> handle = new ArrayList<>();
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for (int i = 0; i < game.getGameType().getNbPlayers(); ++i)
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handle.add((int) (1024.0F * (1.0F - handles[i].getAlpha())));
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game.setHandles(handle);
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game.setChelemAnnounced(chelem_announced.isChecked());
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game.setChelemRealized(chelem_realized.isChecked());
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game.setLittleForAttacker(little_end.getProgress() == 1);
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game.setLittleForDefender(little_end.getProgress() == 2);
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game.setLittleEnd(little_end.getProgress());
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List<Boolean> miseriesList = new ArrayList<>();
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for (int i = 0; i < game.getGameType().getNbPlayers(); ++i)
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miseriesList.add(miseries[i].isChecked());
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@ -182,18 +199,11 @@ public class NewGameFragment extends Fragment {
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dealer.setAdapter(adapter);
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follower.setAdapter(adapter);
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misery1Text.setText(((Player) player1.getSelectedItem()).getName());
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misery2Text.setText(((Player) player2.getSelectedItem()).getName());
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misery3Text.setText(((Player) player3.getSelectedItem()).getName());
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misery4Text.setText(((Player) player4.getSelectedItem()).getName());
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misery5Text.setText(((Player) player5.getSelectedItem()).getName());
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misery6Text.setText(((Player) player6.getSelectedItem()).getName());
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points1Text.setText(((Player) player1.getSelectedItem()).getName());
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points2Text.setText(((Player) player2.getSelectedItem()).getName());
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points3Text.setText(((Player) player3.getSelectedItem()).getName());
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points4Text.setText(((Player) player4.getSelectedItem()).getName());
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points5Text.setText(((Player) player5.getSelectedItem()).getName());
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points6Text.setText(((Player) player6.getSelectedItem()).getName());
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for (int i = 0; i < 6; ++i) {
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miseryTexts[i].setText(((Player) spinners[i].getSelectedItem()).getName());
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pointsText[i].setText(((Player) spinners[i].getSelectedItem()).getName());
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handleTexts[i].setText(((Player) spinners[i].getSelectedItem()).getName());
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}
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updateScore.run();
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}
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@ -221,21 +231,13 @@ public class NewGameFragment extends Fragment {
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};
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updatePlayers.onItemSelected(null, null, 0, 0);
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player1.setOnItemSelectedListener(updatePlayers);
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player2.setOnItemSelectedListener(updatePlayers);
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player3.setOnItemSelectedListener(updatePlayers);
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player4.setOnItemSelectedListener(updatePlayers);
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player5.setOnItemSelectedListener(updatePlayers);
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player6.setOnItemSelectedListener(updatePlayers);
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for (int i = 0; i < 6; ++i) {
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spinners[i].setOnItemSelectedListener(updatePlayers);
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miseries[i].setOnCheckedChangeListener(justUpdate2);
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}
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attacker.setOnItemSelectedListener(justUpdate);
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follower.setOnItemSelectedListener(justUpdate);
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dealer.setOnItemSelectedListener(justUpdate);
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misery1.setOnCheckedChangeListener(justUpdate2);
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misery2.setOnCheckedChangeListener(justUpdate2);
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misery3.setOnCheckedChangeListener(justUpdate2);
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misery4.setOnCheckedChangeListener(justUpdate2);
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misery5.setOnCheckedChangeListener(justUpdate2);
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misery6.setOnCheckedChangeListener(justUpdate2);
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nb_players.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
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@Override
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@ -259,16 +261,22 @@ public class NewGameFragment extends Fragment {
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nb_players_info.setText(resource);
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player4_layout.setVisibility(View.GONE);
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handle4Text.setVisibility(View.GONE);
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handle4.setVisibility(View.GONE);
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misery4Text.setVisibility(View.GONE);
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misery4.setVisibility(View.GONE);
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points4Text.setVisibility(View.GONE);
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points4.setVisibility(View.GONE);
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player5_layout.setVisibility(View.GONE);
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handle5Text.setVisibility(View.GONE);
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handle5.setVisibility(View.GONE);
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misery5Text.setVisibility(View.GONE);
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misery5.setVisibility(View.GONE);
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points5Text.setVisibility(View.GONE);
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points5.setVisibility(View.GONE);
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player6_layout.setVisibility(View.GONE);
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handle6Text.setVisibility(View.GONE);
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handle6.setVisibility(View.GONE);
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misery6Text.setVisibility(View.GONE);
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misery6.setVisibility(View.GONE);
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points6Text.setVisibility(View.GONE);
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@ -278,12 +286,16 @@ public class NewGameFragment extends Fragment {
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switch (progress + 3) {
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case 6:
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player6_layout.setVisibility(View.VISIBLE);
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handle6Text.setVisibility(View.VISIBLE);
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handle6.setVisibility(View.VISIBLE);
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misery6Text.setVisibility(View.VISIBLE);
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misery6.setVisibility(View.VISIBLE);
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points6Text.setVisibility(View.VISIBLE);
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points6.setVisibility(View.VISIBLE);
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case 5:
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player5_layout.setVisibility(View.VISIBLE);
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handle5Text.setVisibility(View.VISIBLE);
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handle5.setVisibility(View.VISIBLE);
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misery5Text.setVisibility(View.VISIBLE);
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misery5.setVisibility(View.VISIBLE);
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points5Text.setVisibility(View.VISIBLE);
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@ -291,6 +303,8 @@ public class NewGameFragment extends Fragment {
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follower_layout.setVisibility(View.VISIBLE);
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case 4:
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player4_layout.setVisibility(View.VISIBLE);
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handle4Text.setVisibility(View.VISIBLE);
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handle4.setVisibility(View.VISIBLE);
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misery4Text.setVisibility(View.VISIBLE);
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misery4.setVisibility(View.VISIBLE);
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points4Text.setVisibility(View.VISIBLE);
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@ -298,6 +312,8 @@ public class NewGameFragment extends Fragment {
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}
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little_end.setMax(progress + 3);
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updatePlayers.onItemSelected(null, null, 0, 0);
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updateScore.run();
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}
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@ -407,17 +423,13 @@ public class NewGameFragment extends Fragment {
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@Override
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public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
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TextView textView = root.findViewById(R.id.little_end_info);
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switch (progress) {
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case 1:
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textView.setText(R.string.for_attacker);
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break;
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case 2:
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textView.setText(R.string.for_defenser);
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break;
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default:
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textView.setText(R.string.no);
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break;
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}
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if (progress == 0)
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textView.setText(R.string.nobody);
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else
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textView.setText(((Player) spinners[progress - 1].getSelectedItem()).getName());
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if (!fromUser)
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return;
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updateScore.run();
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}
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@ -433,45 +445,32 @@ public class NewGameFragment extends Fragment {
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attack_points.setProgress(46);
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handle.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
|
||||
View.OnClickListener onHandleClick = new View.OnClickListener() {
|
||||
@Override
|
||||
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
|
||||
TextView textView = root.findViewById(R.id.handle_info);
|
||||
switch (progress) {
|
||||
case -3:
|
||||
textView.setText(R.string.handle_3d);
|
||||
break;
|
||||
case -2:
|
||||
textView.setText(R.string.handle_2d);
|
||||
break;
|
||||
case -1:
|
||||
textView.setText(R.string.handle_1d);
|
||||
public void onClick(View v) {
|
||||
Button b = (Button) v;
|
||||
int x = ((int) (1024.0F * (1.0F - b.getAlpha())) + 1) % 4;
|
||||
b.setAlpha(1.0F - x / 1024.0F);
|
||||
switch (x) {
|
||||
case 0:
|
||||
b.setText(R.string.handle0);
|
||||
break;
|
||||
case 1:
|
||||
textView.setText(R.string.handle_1a);
|
||||
b.setText(R.string.handle1);
|
||||
break;
|
||||
case 2:
|
||||
textView.setText(R.string.handle_2a);
|
||||
b.setText(R.string.handle2);
|
||||
break;
|
||||
case 3:
|
||||
textView.setText(R.string.handle_3a);
|
||||
break;
|
||||
default:
|
||||
textView.setText(R.string.no_handle);
|
||||
b.setText(R.string.handle3);
|
||||
break;
|
||||
}
|
||||
|
||||
updateScore.run();
|
||||
}
|
||||
};
|
||||
|
||||
@Override
|
||||
public void onStartTrackingTouch(SeekBar seekBar) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStopTrackingTouch(SeekBar seekBar) {
|
||||
}
|
||||
});
|
||||
for (int i = 0; i < 6; ++i)
|
||||
handles[i].setOnClickListener(onHandleClick);
|
||||
|
||||
final Button btn = root.findViewById(R.id.add_game_button);
|
||||
btn.setOnClickListener(new View.OnClickListener() {
|
||||
@ -491,6 +490,7 @@ public class NewGameFragment extends Fragment {
|
||||
co.setRequestProperty("json", g.toJson());
|
||||
co.connect();
|
||||
co.getResponseCode();
|
||||
System.out.println(IOUtils.readLines(co.getInputStream()));
|
||||
co.disconnect();
|
||||
|
||||
Game.updateGames();
|
||||
@ -512,11 +512,13 @@ public class NewGameFragment extends Fragment {
|
||||
game.setPlayers(players);
|
||||
game.setBet(Game.Bet.values()[bet.getProgress()]);
|
||||
game.setEnds(nb_ends.getProgress());
|
||||
game.setHandle(handle.getProgress());
|
||||
List<Integer> handle = new ArrayList<>();
|
||||
for (int i = 0; i < game.getGameType().getNbPlayers(); ++i)
|
||||
handle.add((int) (1024.0F * (1.0F - handles[i].getAlpha())));
|
||||
game.setHandles(handle);
|
||||
game.setChelemAnnounced(chelem_announced.isChecked());
|
||||
game.setChelemRealized(chelem_realized.isChecked());
|
||||
game.setLittleForAttacker(little_end.getProgress() == 1);
|
||||
game.setLittleForDefender(little_end.getProgress() == 2);
|
||||
game.setLittleEnd(little_end.getProgress());
|
||||
List<Boolean> miseriesList = new ArrayList<>();
|
||||
for (int i = 0; i < game.getGameType().getNbPlayers(); ++i)
|
||||
miseriesList.add(miseries[i].isChecked());
|
||||
|
@ -384,7 +384,7 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:max="2"
|
||||
android:max="4"
|
||||
android:progress="0" />
|
||||
|
||||
<TextView
|
||||
@ -392,48 +392,116 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/no"
|
||||
android:text="@string/nobody"
|
||||
android:textAlignment="center" />
|
||||
</LinearLayout>
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:id="@+id/textView12"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Poignée :" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/textView12"
|
||||
|
||||
<HorizontalScrollView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="Poignée :" />
|
||||
android:layout_height="wrap_content">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:orientation="vertical">
|
||||
|
||||
<SeekBar
|
||||
android:id="@+id/handle"
|
||||
style="@style/Widget.AppCompat.SeekBar.Discrete"
|
||||
<TableLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:max="3"
|
||||
android:min="-3"
|
||||
android:progress="0" />
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="horizontal"
|
||||
android:textAlignment="center">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/handle_info"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
android:text="@string/no_handle"
|
||||
android:textAlignment="center" />
|
||||
</LinearLayout>
|
||||
<TableRow
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player1_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player2_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player3_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player4_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player5_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:visibility="gone" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/player6_handle_text"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:visibility="gone" />
|
||||
</TableRow>
|
||||
|
||||
<TableRow
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<Button
|
||||
android:id="@+id/player1_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/player2_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/player3_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/player4_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/player5_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0"
|
||||
android:visibility="gone" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/player6_handle"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/handle0"
|
||||
android:visibility="gone" />
|
||||
</TableRow>
|
||||
|
||||
</TableLayout>
|
||||
</HorizontalScrollView>
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
|
@ -13,27 +13,25 @@
|
||||
<string name="attack_points">Points attaquants</string>
|
||||
<string name="defense_points">Points défenseurs</string>
|
||||
<string name="no">Non</string>
|
||||
<string name="for_attacker">Pour l\'attaquant</string>
|
||||
<string name="for_defenser">Pour le défenseur</string>
|
||||
<string name="null_end">Pas de bout</string>
|
||||
<string name="null_end">Pas de bout</string>
|
||||
<string name="one_end">Un bout</string>
|
||||
<string name="two_ends">Deux bouts</string>
|
||||
<string name="three_ends">Trois bouts</string>
|
||||
<string name="little">Petite</string>
|
||||
<string name="little_end">Petit au bout</string>
|
||||
<string name="guard">Garde</string>
|
||||
<string name="guard_without">Garde sans</string>
|
||||
<string name="guard_against">Garde contre</string>
|
||||
<string name="no_handle">Pas de poignée</string>
|
||||
<string name="handle_1a">Petite poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_2a">Moyenne poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_3a">Grande poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_1d">Petite poignée (pour le défenseur)</string>
|
||||
<string name="handle_2d">Moyenne poignée (pour le défenseur)</string>
|
||||
<string name="handle_3d">Grande poignée (pour le défenseur)</string>
|
||||
<string name="handle1">Petite poignée</string>
|
||||
<string name="handle2">Moyenne poignée</string>
|
||||
<string name="handle3">Grande poignée</string>
|
||||
<string name="login">Se connecter</string>
|
||||
<string name="players3">3 joueurs</string>
|
||||
<string name="players4">4 joueurs</string>
|
||||
<string name="players5">5 joueurs</string>
|
||||
<string name="players6">6 joueurs</string>
|
||||
<string name="personal_stats">Statistiques individuelles</string>
|
||||
<string name="handle0">Pas de poignée</string>
|
||||
<string name="nobody">Personne</string>
|
||||
<string name="yes">Oui</string>
|
||||
<string name="little">Petite</string>
|
||||
</resources>
|
@ -13,27 +13,25 @@
|
||||
<string name="attack_points">Points attaquants</string>
|
||||
<string name="defense_points">Points défenseurs</string>
|
||||
<string name="no">Non</string>
|
||||
<string name="for_attacker">Pour l\'attaquant</string>
|
||||
<string name="for_defenser">Pour le défenseur</string>
|
||||
<string name="null_end">Pas de bout</string>
|
||||
<string name="one_end">Un bout</string>
|
||||
<string name="two_ends">Deux bouts</string>
|
||||
<string name="three_ends">Trois bouts</string>
|
||||
<string name="little">Petite</string>
|
||||
<string name="guard">Garde</string>
|
||||
<string name="guard_without">Garde sans</string>
|
||||
<string name="guard_against">Garde contre</string>
|
||||
<string name="no_handle">Pas de poignée</string>
|
||||
<string name="handle_1a">Petite poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_2a">Moyenne poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_3a">Grande poignée (pour l\'attaquant)</string>
|
||||
<string name="handle_1d">Petite poignée (pour le défenseur)</string>
|
||||
<string name="handle_2d">Moyenne poignée (pour le défenseur)</string>
|
||||
<string name="handle_3d">Grande poignée (pour le défenseur)</string>
|
||||
<string name="little_end">Petit au bout</string>
|
||||
<string name="guard">Guard</string>
|
||||
<string name="guard_without">Guard without</string>
|
||||
<string name="guard_against">Guard against</string>
|
||||
<string name="handle1">Little handle</string>
|
||||
<string name="handle2">Middle handle</string>
|
||||
<string name="handle3">Big handle</string>
|
||||
<string name="login">Se connecter</string>
|
||||
<string name="players3">3 joueurs</string>
|
||||
<string name="players4">4 joueurs</string>
|
||||
<string name="players5">5 joueurs</string>
|
||||
<string name="players6">6 joueurs</string>
|
||||
<string name="personal_stats">Statistiques individuelles</string>
|
||||
<string name="handle0">No handle</string>
|
||||
<string name="nobody">Nobody</string>
|
||||
<string name="yes">Yes</string>
|
||||
<string name="little">Little</string>
|
||||
</resources>
|
||||
|
Loading…
Reference in New Issue
Block a user