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Author SHA1 Message Date
ynerant 4c274bebb9 Merge branch 'md' into 'master'
Fix Readme

See merge request ynerant/squirrel-battle!82
2021-01-25 15:04:47 +01:00
ynerant a28909bb70 Fix Readme 2021-01-25 15:04:47 +01:00
ynerant 6566f5140a Merge branch 'fix-ladders' into 'master'
Fix ladders

Closes #81

See merge request ynerant/squirrel-battle!81
2021-01-25 14:38:58 +01:00
Yohann D'ANELLO 776f8ed88c
Fixes #81 2021-01-25 14:31:37 +01:00
ynerant 284a22c92e Merge branch 'fix-yay' into 'master'
Don't create an english translation file

See merge request ynerant/squirrel-battle!80
2021-01-21 01:14:17 +01:00
Yohann D'ANELLO 3d019d3ca8
Don't create an english translation file 2021-01-21 01:12:55 +01:00
ynerant 99b749aaa2 Merge branch 'fix-explosions' into 'master'
Fix explosions

Closes #80

See merge request ynerant/squirrel-battle!79
2021-01-16 00:46:04 +01:00
Yohann D'ANELLO d978d319bc
Entities are living during two ticks, fixes #80 2021-01-16 00:40:32 +01:00
Yohann D'ANELLO 87e896bd06
Item owners are correctly set 2021-01-16 00:26:33 +01:00
7 changed files with 36 additions and 19 deletions

View File

@ -11,31 +11,37 @@
Squirrel Battle is an infinite rogue-like game with randomly generated levels, in which the player controls a squirrel in its quest down in a dungeon, using diverse items to defeat monsters, and trying not to die.
##Installation
## Installation
####Via PyPI :
``` pip install --user squirrel-battle
``` to install
#### Via PyPI :
```
$ pip install --user squirrel-battle
```
to install
``` pip install --user --upgrade squirrel-battle
``` to upgrade
```
$ pip install --user --upgrade squirrel-battle
```
to upgrade
####Via ArchLinux package :
#### Via ArchLinux package :
Download one of these two packages on the AUR :
* python-squirrel-battle
* python-squirrel-battle-git
####Via Debian package :
#### Via Debian package :
Available on our git repository, has a dependency on fonts-noto-color-emoji (to be found in the official Debian repositories).
Run ```
dpkg -i python3-squirrelbattle_23.14_all.deb
``` after downloading
Run
```
$ dpkg -i python3-squirrelbattle_23.14_all.deb
```
after downloading
In all cases, execute via command line : ```squirrel-battle```
In all cases, execute via command line : `squirrel-battle`
##For first-time players
## For first-time players
The game is played in a terminal only, preferably one that supports color, markdown and emojis, but it can be played with only grey levels and relatively classic unicode characters.

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@ -232,14 +232,19 @@ class Explosion(Item):
"""
When a bomb explodes, the explosion is displayed.
"""
def __init__(self, *args, **kwargs):
living_ticks: int
def __init__(self, living_ticks: int = 2, *args, **kwargs):
super().__init__(name="explosion", *args, **kwargs)
self.living_ticks = living_ticks
def act(self, m: Map) -> None:
"""
The bomb disappears after exploding.
"""
m.remove_entity(self)
self.living_ticks -= 1
if self.living_ticks <= 0:
m.remove_entity(self)
def hold(self, player: InventoryHolder) -> None:
"""

View File

@ -192,7 +192,7 @@ class Game:
# We move up on the ladder of the beginning,
# down at the end of the stage
move_down = y != self.map.start_y and x != self.map.start_x
move_down = y != self.map.start_y or x != self.map.start_x
old_map = self.map
self.map_index += 1 if move_down else -1
if self.map_index == -1:

View File

@ -848,7 +848,6 @@ class InventoryHolder(Entity):
for i in range(len(inventory)):
if isinstance(inventory[i], dict):
inventory[i] = self.dict_to_item(inventory[i])
inventory[i].held_by = self
return inventory
def dict_to_item(self, item_dict: dict) -> Entity:
@ -859,7 +858,9 @@ class InventoryHolder(Entity):
entity_classes = self.get_all_entity_classes_in_a_dict()
item_class = entity_classes[item_dict["type"]]
return item_class(**item_dict)
item = item_class(**item_dict)
item.held_by = self
return item
def save_state(self) -> dict:
"""
@ -875,6 +876,7 @@ class InventoryHolder(Entity):
Adds an object to the inventory.
"""
if obj not in self.inventory:
obj.held_by = self
self.inventory.append(obj)
def remove_from_inventory(self, obj: Any) -> None:

View File

@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
self.assertNotIn(explosion, self.player.inventory)
self.assertIsNone(explosion.held_by)
# The explosion disappears after one tick
# The explosion disappears after two ticks
explosion.act(self.map)
explosion.act(self.map)
self.assertNotIn(explosion, self.map.entities)

View File

@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
self.game.map.add_entity(explosion)
self.assertIn(explosion, self.game.map.entities)
self.game.handle_key_pressed(KeyValues.WAIT)
self.game.handle_key_pressed(KeyValues.WAIT)
self.assertNotIn(explosion, self.game.map.entities)
rabbit = Rabbit()

View File

@ -25,6 +25,8 @@ class Translator:
Loads compiled translations.
"""
for language in cls.SUPPORTED_LOCALES:
if language == "en":
continue
rep = Path(__file__).parent / "locale" / language / "LC_MESSAGES"
rep.mkdir(parents=True) if not rep.is_dir() else None
if os.path.isfile(rep / "squirrelbattle.mo"):