Move to closest player if it is close
This commit is contained in:
parent
12ee436f4d
commit
f9f02b6621
|
@ -1,5 +1,6 @@
|
|||
from random import choice
|
||||
|
||||
from .player import Player
|
||||
from ..interfaces import FightingEntity, Map
|
||||
|
||||
|
||||
|
@ -9,12 +10,32 @@ class Monster(FightingEntity):
|
|||
By default, a monster will move randomly where it is possible
|
||||
And if a player is close to the monster, the monster run on the player.
|
||||
"""
|
||||
# TODO If a player is close, move to the player
|
||||
for _ in range(100):
|
||||
if choice([self.move_up, self.move_down,
|
||||
self.move_left, self.move_right])():
|
||||
target = None
|
||||
for entity in m.entities:
|
||||
if self.distance_squared(entity) <= 25 and \
|
||||
isinstance(entity, Player):
|
||||
target = entity
|
||||
break
|
||||
|
||||
if target:
|
||||
# Move to target player
|
||||
y, x = self.vector(target)
|
||||
if abs(y) > abs(x): # Move vertically
|
||||
if y > 0:
|
||||
self.move_down()
|
||||
else:
|
||||
self.move_up()
|
||||
else: # Move horizontally
|
||||
if x > 0:
|
||||
self.move_right()
|
||||
else:
|
||||
self.move_left()
|
||||
else:
|
||||
for _ in range(100):
|
||||
if choice([self.move_up, self.move_down,
|
||||
self.move_left, self.move_right])():
|
||||
break
|
||||
|
||||
|
||||
class Hedgehog(Monster):
|
||||
name = "hedgehog"
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#!/usr/bin/env python
|
||||
from enum import Enum, auto
|
||||
from math import sqrt
|
||||
from random import randint
|
||||
from typing import List
|
||||
from typing import List, Tuple
|
||||
|
||||
from dungeonbattle.display.texturepack import TexturePack
|
||||
|
||||
|
@ -172,6 +173,22 @@ class Entity:
|
|||
"""
|
||||
pass
|
||||
|
||||
def distance_squared(self, other: "Entity") -> int:
|
||||
"""
|
||||
Get the square of the distance to another entity.
|
||||
Useful to check distances since square root takes time.
|
||||
"""
|
||||
return (self.y - other.y) ** 2 + (self.x - other.x) ** 2
|
||||
|
||||
def distance(self, other: "Entity") -> float:
|
||||
"""
|
||||
Get the cartesian distance to another entity.
|
||||
"""
|
||||
return sqrt(self.distance_squared(other))
|
||||
|
||||
def vector(self, other: "Entity") -> Tuple[int, int]:
|
||||
return other.y - self.y, other.x - self.x
|
||||
|
||||
|
||||
class FightingEntity(Entity):
|
||||
maxhealth: int
|
||||
|
|
|
@ -23,6 +23,11 @@ class TestEntities(unittest.TestCase):
|
|||
self.assertEqual(entity.x, 64)
|
||||
self.assertIsNone(entity.act(self.map))
|
||||
|
||||
other_entity = Entity()
|
||||
other_entity.move(45, 68)
|
||||
self.assertEqual(entity.distance_squared(other_entity), 25)
|
||||
self.assertEqual(entity.distance(other_entity), 5)
|
||||
|
||||
def test_fighting_entities(self) -> None:
|
||||
"""
|
||||
Test some random stuff with fighting entities.
|
||||
|
|
Loading…
Reference in New Issue