Test clicking on the screen
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@ -28,7 +28,7 @@ class Item(Entity):
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"""
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if self.held:
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self.held_by.inventory.remove(self)
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self.map.add_entity(self)
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self.held_by.map.add_entity(self)
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self.move(self.held_by.y, self.held_by.x)
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self.held = False
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self.held_by = None
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@ -49,7 +49,7 @@ class Item(Entity):
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"""
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self.held = True
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self.held_by = player
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self.map.remove_entity(self)
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self.held_by.map.remove_entity(self)
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player.inventory.append(self)
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def save_state(self) -> dict:
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@ -68,6 +68,7 @@ class Map:
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"""
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Unregister an entity from the map.
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"""
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if entity in self.entities:
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self.entities.remove(entity)
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def find_entities(self, entity_class: type) -> list:
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@ -216,6 +216,33 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_mouse_click(self) -> None:
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"""
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Simulate mouse clicks.
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"""
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self.game.state = GameMode.MAINMENU
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# Settings menu
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self.game.display_actions(DisplayActions.MOUSE, 25, 21)
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self.assertEqual(self.game.main_menu.position, 4)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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bomb = Bomb()
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bomb.hold(self.game.player)
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bomb2 = Bomb()
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bomb2.hold(self.game.player)
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self.game.state = GameMode.INVENTORY
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# Click nowhere
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self.game.display_actions(DisplayActions.MOUSE, 0, 0)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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# Click on the second item
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self.game.display_actions(DisplayActions.MOUSE, 8, 25)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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self.assertEqual(self.game.inventory_menu.position, 1)
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def test_new_game(self) -> None:
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"""
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Ensure that the start button starts a new game.
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