Merge branch 'inventory' into entities
This commit is contained in:
commit
f33d8b8170
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@ -1,7 +1,7 @@
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import curses
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import curses
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MainMenuDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay, MainMenuDisplay
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.display.texturepack import TexturePack
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from typing import Any
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from typing import Any
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from dungeonbattle.game import Game, GameMode
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from dungeonbattle.game import Game, GameMode
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@ -17,9 +17,11 @@ class DisplayManager:
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self.statsdisplay = StatsDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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screen, pack)
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self.settingsmenudisplay = MenuDisplay(screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay]
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self.mainmenudisplay, self.settingsmenudisplay]
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self.update_game_components()
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self.update_game_components()
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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def update_game_components(self) -> None:
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def update_game_components(self) -> None:
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for d in self.displays:
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for d in self.displays:
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@ -34,6 +36,8 @@ class DisplayManager:
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self.rows // 5, self.cols)
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self.rows // 5, self.cols)
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if self.game.state == GameMode.MAINMENU:
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if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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if self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols-1)
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self.resize_window()
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self.resize_window()
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def resize_window(self) -> bool:
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def resize_window(self) -> bool:
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@ -11,7 +11,6 @@ class MenuDisplay(Display):
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def update_menu(self, menu: Menu) -> None:
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def update_menu(self, menu: Menu) -> None:
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self.menu = menu
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self.menu = menu
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self.values = [str(a) for a in menu.values]
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self.trueheight = len(self.values)
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self.trueheight = len(self.values)
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self.truewidth = max([len(a) for a in self.values])
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self.truewidth = max([len(a) for a in self.values])
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@ -22,7 +21,7 @@ class MenuDisplay(Display):
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " ")
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self.pad.addstr(i, 0, " " + self.values[i])
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# set a marker on the selected line
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# set a marker on the selected line
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self.pad.addstr(self.menu.position, 0, ">")
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self.pad.addstr(self.menu.position, 0, ">")
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@ -54,6 +53,10 @@ class MenuDisplay(Display):
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def preferred_height(self) -> int:
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def preferred_height(self) -> int:
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return self.trueheight + 2
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return self.trueheight + 2
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@property
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def values(self):
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return [str(a) for a in self.menu.values]
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class MainMenuDisplay(Display):
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class MainMenuDisplay(Display):
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def __init__(self, menu: MainMenu, *args):
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def __init__(self, menu: MainMenu, *args):
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@ -37,9 +37,11 @@ class Game:
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"""
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"""
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self.state = GameMode.MAINMENU
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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self.main_menu = menus.MainMenu()
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self.settings_menu = menus.SettingsMenu()
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self.settings = Settings()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.load_settings()
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self.settings.write_settings()
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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def new_game(self) -> None:
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def new_game(self) -> None:
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"""
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"""
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@ -68,7 +70,7 @@ class Game:
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screen.refresh()
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screen.refresh()
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self.display_refresh()
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self.display_refresh()
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key = screen.getkey()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.handle_key_pressed(self.translate_key(key), screen)
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def translate_key(self, key: str) -> KeyValues:
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def translate_key(self, key: str) -> KeyValues:
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"""
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"""
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@ -91,7 +93,7 @@ class Game:
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elif key == ' ':
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elif key == ' ':
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return KeyValues.SPACE
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return KeyValues.SPACE
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def handle_key_pressed(self, key: KeyValues) -> None:
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def handle_key_pressed(self, key: KeyValues, screen) -> None:
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"""
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"""
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Indicates what should be done when the given key is pressed,
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Indicates what should be done when the given key is pressed,
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according to the current game state.
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according to the current game state.
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@ -101,7 +103,7 @@ class Game:
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elif self.state == GameMode.MAINMENU:
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elif self.state == GameMode.MAINMENU:
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self.handle_key_pressed_main_menu(key)
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.handle_key_pressed_settings(key,screen)
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self.display_refresh()
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self.display_refresh()
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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@ -140,9 +142,20 @@ class Game:
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elif option == menus.MainMenuValues.EXIT:
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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sys.exit(0)
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def handle_key_pressed_settings(self, key: KeyValues) -> None:
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def handle_key_pressed_settings(self, key: KeyValues, screen : Any) -> None:
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"""
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"""
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For now, in the settings mode, we can only go backwards.
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For now, in the settings mode, we can only go backwards.
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"""
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"""
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if key == KeyValues.SPACE:
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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self.state = GameMode.MAINMENU
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if key == KeyValues.DOWN:
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self.settings_menu.go_down()
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if key == KeyValues.UP:
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self.settings_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.settings_menu.validate().split(": ")[0]
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if option != "TEXTURE_PACK":
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newkey = screen.getkey()
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self.settings.__setattr__(option, newkey)
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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@ -1,5 +1,6 @@
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from enum import Enum
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from enum import Enum
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from typing import Any
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from typing import Any
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from .settings import Settings
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class Menu:
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class Menu:
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@ -30,6 +31,12 @@ class MainMenuValues(Enum):
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class MainMenu(Menu):
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class MainMenu(Menu):
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values = [e for e in MainMenuValues]
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values = [e for e in MainMenuValues]
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class SettingsMenu(Menu) :
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def __init__(self):
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super().__init__()
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def update_values(self, settings : Settings):
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"","").split(",\n ")
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class ArbitraryMenu(Menu):
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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def __init__(self, values: list):
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