Interact with items

This commit is contained in:
Yohann D'ANELLO 2020-11-11 16:47:19 +01:00
parent 2b5d82db57
commit f11fb31c28
3 changed files with 35 additions and 9 deletions

View File

@ -1,8 +1,12 @@
from typing import Optional
from .player import Player
from ..interfaces import Entity, FightingEntity, Map from ..interfaces import Entity, FightingEntity, Map
class Item(Entity): class Item(Entity):
held: bool held: bool
hold_by: Optional["Player"]
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
@ -10,18 +14,30 @@ class Item(Entity):
def drop(self, y: int, x: int) -> None: def drop(self, y: int, x: int) -> None:
self.held = False self.held = False
self.hold_by = None
self.map.add_entity(self)
self.move(y, x) self.move(y, x)
def hold(self) -> None: def hold(self, player: "Player") -> None:
self.held = True self.held = True
self.hold_by = player
self.map.remove_entity(self)
class Heart(Item): class Heart(Item):
name = "heart" name: str = "heart"
healing: int = 5
def hold(self, player: "Player") -> None:
"""
When holding a heart, heal the player and don't put item in inventory.
"""
player.health = min(player.maxhealth, player.health + self.healing)
return super().hold(player)
class Bomb(Item): class Bomb(Item):
name = "bomb" name: str = "bomb"
damage: int = 5 damage: int = 5
exploding: bool exploding: bool

View File

@ -47,6 +47,7 @@ class Player(FightingEntity):
self.current_xp += xp self.current_xp += xp
self.level_up() self.level_up()
# noinspection PyTypeChecker,PyUnresolvedReferences
def check_move(self, y: int, x: int, move_if_possible: bool = False) \ def check_move(self, y: int, x: int, move_if_possible: bool = False) \
-> bool: -> bool:
""" """
@ -58,12 +59,14 @@ class Player(FightingEntity):
if self.dead: if self.dead:
return False return False
for entity in self.map.entities: for entity in self.map.entities:
if entity.y == y and entity.x == x and \ if entity.y == y and entity.x == x:
isinstance(entity, FightingEntity): if entity.is_fighting_entity():
self.hit(entity) self.hit(entity)
if entity.dead: if entity.dead:
self.add_xp(randint(3, 7)) self.add_xp(randint(3, 7))
return True return True
elif entity.is_item():
entity.hold(self)
return super().check_move(y, x, move_if_possible) return super().check_move(y, x, move_if_possible)
def recalculate_paths(self, max_distance: int = 8) -> None: def recalculate_paths(self, max_distance: int = 8) -> None:

View File

@ -192,6 +192,13 @@ class Entity:
""" """
return sqrt(self.distance_squared(other)) return sqrt(self.distance_squared(other))
def is_fighting_entity(self) -> bool:
return isinstance(self, FightingEntity)
def is_item(self) -> bool:
from dungeonbattle.entities.items import Item
return isinstance(self, Item)
@staticmethod @staticmethod
def get_all_entity_classes(): def get_all_entity_classes():
from dungeonbattle.entities.items import Heart, Bomb from dungeonbattle.entities.items import Heart, Bomb