Unicode texture pack is squirrel texture pack
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@ -1,5 +1,6 @@
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import unittest
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from dungeonbattle.display.texturepack import TexturePack
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from dungeonbattle.interfaces import Map, Tile
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@ -8,10 +9,10 @@ class TestInterfaces(unittest.TestCase):
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"""
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Create a map and check that it is well parsed.
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"""
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m = Map.load_from_string(".█\n█.\n")
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m = Map.load_from_string(".#\n#.\n")
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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self.assertEqual(m.draw_string(), ".█\n█.")
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self.assertEqual(m.draw_string(TexturePack.ASCII_PACK), ".#\n#.")
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def test_load_map(self) -> None:
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"""
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@ -23,10 +23,10 @@ class TestSettings(unittest.TestCase):
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self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
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'Pack de textures utilisé')
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settings.TEXTURE_PACK = 'UNICODE'
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self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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settings.TEXTURE_PACK = 'squirrel'
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self.assertEqual(settings.TEXTURE_PACK, 'squirrel')
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settings.write_settings()
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settings.load_settings()
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self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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self.assertEqual(settings.TEXTURE_PACK, 'squirrel')
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