Listen to mouse clicks in the main loop
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1afa397fec
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@ -50,9 +50,7 @@ class KeyValues(Enum):
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"""
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"""
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Translate the raw string key into an enum value that we can use.
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Translate the raw string key into an enum value that we can use.
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"""
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"""
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if key == "KEY_MOUSE":
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if key in (settings.KEY_DOWN_SECONDARY,
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return KeyValues.MOUSE
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elif key in (settings.KEY_DOWN_SECONDARY,
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settings.KEY_DOWN_PRIMARY):
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settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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return KeyValues.DOWN
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elif key in (settings.KEY_LEFT_PRIMARY,
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elif key in (settings.KEY_LEFT_PRIMARY,
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@ -68,6 +68,10 @@ class Game:
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screen.refresh()
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screen.refresh()
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self.display_actions(DisplayActions.REFRESH)
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self.display_actions(DisplayActions.REFRESH)
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key = screen.getkey()
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key = screen.getkey()
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if key == "KEY_MOUSE":
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_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
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self.display_actions(DisplayActions.MOUSE, y, x)
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else:
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self.handle_key_pressed(
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self.handle_key_pressed(
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KeyValues.translate_key(key, self.settings), key)
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KeyValues.translate_key(key, self.settings), key)
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@ -82,11 +86,6 @@ class Game:
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self.display_actions(DisplayActions.REFRESH)
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self.display_actions(DisplayActions.REFRESH)
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return
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return
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if key == KeyValues.MOUSE:
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_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
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self.display_actions(DisplayActions.MOUSE, y, x)
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return
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if self.state == GameMode.PLAY:
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if self.state == GameMode.PLAY:
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self.handle_key_pressed_play(key)
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self.handle_key_pressed_play(key)
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elif self.state == GameMode.INVENTORY:
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elif self.state == GameMode.INVENTORY:
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