Add items in inventory
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@ -7,6 +7,7 @@ from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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class Item(Entity):
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held: bool
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held: bool
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hold_by: Optional["Player"]
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hold_by: Optional["Player"]
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can_be_in_inventory: bool = False
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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@ -22,10 +23,13 @@ class Item(Entity):
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self.held = True
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self.held = True
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self.hold_by = player
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self.hold_by = player
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self.map.remove_entity(self)
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self.map.remove_entity(self)
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if self.can_be_in_inventory:
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player.inventory.append(self)
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class Heart(Item):
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class Heart(Item):
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name: str = "heart"
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name: str = "heart"
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can_be_in_inventory: bool = False
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healing: int = 5
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healing: int = 5
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def hold(self, player: "Player") -> None:
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def hold(self, player: "Player") -> None:
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@ -15,6 +15,7 @@ class Player(FightingEntity):
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level: int = 1
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level: int = 1
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current_xp: int = 0
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current_xp: int = 0
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max_xp: int = 10
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max_xp: int = 10
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inventory: list = list()
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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def move(self, y: int, x: int) -> None:
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def move(self, y: int, x: int) -> None:
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