62 lines
1.6 KiB
Python
62 lines
1.6 KiB
Python
from typing import Optional
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from .player import Player
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from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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held: bool
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hold_by: Optional["Player"]
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can_be_in_inventory: bool = False
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.held = False
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def drop(self, y: int, x: int) -> None:
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self.held = False
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self.hold_by = None
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self.map.add_entity(self)
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self.move(y, x)
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def hold(self, player: "Player") -> None:
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self.held = True
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self.hold_by = player
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self.map.remove_entity(self)
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if self.can_be_in_inventory:
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player.inventory.append(self)
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class Heart(Item):
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name: str = "heart"
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can_be_in_inventory: bool = False
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healing: int = 5
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def hold(self, player: "Player") -> None:
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"""
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When holding a heart, heal the player and don't put item in inventory.
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"""
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player.health = min(player.maxhealth, player.health + self.healing)
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return super().hold(player)
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class Bomb(Item):
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name: str = "bomb"
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damage: int = 5
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exploding: bool
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.exploding = False
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def drop(self, x: int, y: int) -> None:
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super().drop(x, y)
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self.exploding = True
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def act(self, m: Map) -> None:
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if self.exploding:
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for e in m.entities:
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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