Merged master into display (settings added)

This commit is contained in:
Nicolas Margulies 2020-11-06 15:52:17 +01:00
commit cf70c2d1b7
5 changed files with 120 additions and 29 deletions

3
.gitignore vendored
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@ -8,3 +8,6 @@ venv/
.pytest_cache/ .pytest_cache/
__pycache__ __pycache__
# Don't commit settings
settings.json

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@ -1,5 +1,6 @@
from .interfaces import Map from .interfaces import Map
from .mapdisplay import MapDisplay from .mapdisplay import MapDisplay
from .settings import Settings
from .term_manager import TermManager from .term_manager import TermManager
@ -8,6 +9,9 @@ class Game:
def init(self) -> None: def init(self) -> None:
Game.INSTANCE = self Game.INSTANCE = self
self.settings = Settings()
self.settings.load_settings()
self.settings.write_settings()
self.key_handler = self.player_move self.key_handler = self.player_move
def new_game(self): def new_game(self):

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@ -1,29 +0,0 @@
#!/usr/bin/env python
import curses
from dungeonbattle.interfaces import Map
class MapDisplay:
def __init__(self, m: Map):
self.map = m
self.pad = curses.newpad(m.height, m.width+1)
def update_pad(self):
self.pad.addstr(0, 0, self.map.draw_string())
for e in self.map.entities:
self.pad.addch(e.y, e.x, e.img)
def display(self, y, x):
deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS //2) + 1
pminrow, pmincol = y-deltay, x-deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
smaxrow = self.map.height - (y + deltay) + curses.LINES -1
smaxrow = min(smaxrow, curses.LINES-1)
smaxcol = self.map.width - (x + deltax) + curses.COLS -1
smaxcol = min(smaxcol, curses.COLS-1)
pminrow = max(0, min(self.map.height, pminrow))
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)

83
dungeonbattle/settings.py Normal file
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@ -0,0 +1,83 @@
import json
import os
from typing import Any, Generator
class Settings:
"""
This class stores the settings of the game.
Settings can be get by using for example settings.TEXTURE_PACK directly.
The comment can be get by using settings.get_comment('TEXTURE_PACK').
We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
"""
def __init__(self):
self.KEY_UP_PRIMARY = ['z', 'Touche principale pour aller vers le haut']
self.KEY_UP_SECONDARY = ['KEY_UP', 'Touche secondaire pour aller vers le haut']
self.KEY_DOWN_PRIMARY = ['s', 'Touche principale pour aller vers le bas']
self.KEY_DOWN_SECONDARY = ['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
self.KEY_LEFT_PRIMARY = ['q', 'Touche principale pour aller vers la gauche']
self.KEY_LEFT_SECONDARY = ['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
self.KEY_RIGHT_PRIMARY = ['d', 'Touche principale pour aller vers la droite']
self.KEY_RIGHT_SECONDARY = ['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
self.TEXTURE_PACK = ['ASCII', 'Pack de textures utilisé']
def __getattribute__(self, item: str) -> Any:
superattribute = super().__getattribute__(item)
if item.isupper() and item in self.settings_keys:
return superattribute[0]
return superattribute
def __setattr__(self, name: str, value: Any) -> None:
if name in self.settings_keys:
object.__getattribute__(self, name)[0] = value
return
return super().__setattr__(name, value)
def get_comment(self, item: str) -> str:
"""
Retrieve the comment of a setting.
"""
if item in self.settings_keys:
return object.__getattribute__(self, item)[1]
for key in self.settings_keys:
if getattr(self, key) == item:
return object.__getattribute__(self, key)[1]
@property
def settings_keys(self) -> Generator[str, Any, None]:
"""
Get the list of all parameters.
"""
return (key for key in self.__dict__)
def loads_from_string(self, json_str: str) -> None:
"""
Dump settings
"""
d = json.loads(json_str)
for key in d:
setattr(self, key, d[key])
def dumps_to_string(self) -> str:
"""
Dump settings
"""
d = dict()
for key in self.settings_keys:
d[key] = getattr(self, key)
return json.dumps(d, indent=4)
def load_settings(self) -> None:
"""
Loads the settings from a file
"""
if os.path.isfile("settings.json"):
with open("settings.json", "r") as f:
self.loads_from_string(f.read())
def write_settings(self) -> None:
"""
Dumps the settings into a file
"""
with open("settings.json", "w") as f:
f.write(self.dumps_to_string())

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@ -0,0 +1,30 @@
import unittest
from dungeonbattle.settings import Settings
class TestSettings(unittest.TestCase):
def test_settings(self) -> None:
"""
Ensure that settings are well loaded.
"""
settings = Settings()
self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
self.assertEqual(settings.KEY_DOWN_PRIMARY, 's')
self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q')
self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd')
self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP')
self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN')
self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
self.assertEqual(settings.TEXTURE_PACK, 'ASCII')
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK'))
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé')
settings.TEXTURE_PACK = 'UNICODE'
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
settings.write_settings()
settings.load_settings()
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')