Inventory displays were not updated when the texture pack changed
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@ -34,7 +34,9 @@ class DisplayManager:
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self.vbar = VerticalSplit(screen, pack)
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self.vbar = VerticalSplit(screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay, self.settingsmenudisplay,
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self.mainmenudisplay, self.settingsmenudisplay,
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self.logsdisplay, self.messagedisplay]
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self.logsdisplay, self.messagedisplay,
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self.playerinventorydisplay,
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self.storeinventorydisplay]
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self.update_game_components()
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self.update_game_components()
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def handle_display_action(self, action: DisplayActions) -> None:
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def handle_display_action(self, action: DisplayActions) -> None:
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