Create basic interfaces, see #3, #4, #6

This commit is contained in:
Yohann D'ANELLO 2020-10-09 18:17:41 +02:00
parent bec53dbf1e
commit c2eb3c054c
2 changed files with 57 additions and 0 deletions

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#!/usr/bin/env python
class Map:
width: int
height: int
tiles: list
def __init__(self, width: int, height: int, tiles: list):
self.width = width
self.height = height
self.tiles = tiles
@staticmethod
def load(filename):
with open(filename, "r") as f:
file = f.read()
return Map.load_from_string(file)
@staticmethod
def load_from_string(content):
lines = content.split("\n")
height = len(lines)
width = len(lines[0]) - 1
chars = [[Tile.from_char(c, x, y) for x, c in enumerate(line)] for y, line in enumerate(lines)]
return Map(width, height, chars)
class Tile:
x: int
y: int
char: str
@staticmethod
def from_char(c: str, x: int, y: int):
t = Tile()
t.x = x
t.y = y
t.char = c
return c
class Entity:
tile: Tile
def move(self, x, y):
self.tile.x = x
self.tile.y = y

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import unittest
from dungeonbattle.interfaces import Map
class TestInterfaces(unittest.TestCase):
def test_map(self):
m = Map.load_from_string("ab\ncd\n")
self.assertEqual(m.width, 2)
self.assertEqual(m.height, 2)