Entities #6
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Reference: ynerant/squirrel-battle#6
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Entities should have a name, stats, and be represented by a character on the screen. They need to move according to the player's moves (shortest path when not considering other entities) or move in their own predefined fashion.
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Entities for phase one work quite well. However the shortest path algorithm for a monster to go to the the player could be improved by taking into account which room each entity is in. The logical disposition of rooms should be available once procedural map generation is implemented.
Entities are well implemented, so we can close this issue. Further issues can be created if entities should be improved.