Entities #6

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opened 2020-10-09 15:56:30 +00:00 by eichhornchen · 4 comments
eichhornchen commented 2020-10-09 15:56:30 +00:00 (Migrated from gitlab.crans.org)

Entities should have a name, stats, and be represented by a character on the screen. They need to move according to the player's moves (shortest path when not considering other entities) or move in their own predefined fashion.

Entities should have a name, stats, and be represented by a character on the screen. They need to move according to the player's moves (shortest path when not considering other entities) or move in their own predefined fashion.
ynerant commented 2020-10-09 16:17:45 +00:00 (Migrated from gitlab.crans.org)

mentioned in commit c2eb3c054c

mentioned in commit c2eb3c054c21c1864a3d29eb28bfddd22bb65d7e
eichhornchen commented 2020-10-16 13:53:31 +00:00 (Migrated from gitlab.crans.org)

changed the description

changed the description
eichhornchen commented 2020-11-18 10:41:36 +00:00 (Migrated from gitlab.crans.org)

Entities for phase one work quite well. However the shortest path algorithm for a monster to go to the the player could be improved by taking into account which room each entity is in. The logical disposition of rooms should be available once procedural map generation is implemented.

Entities for phase one work quite well. However the shortest path algorithm for a monster to go to the the player could be improved by taking into account which room each entity is in. The logical disposition of rooms should be available once procedural map generation is implemented.
ynerant commented 2020-12-13 20:09:56 +00:00 (Migrated from gitlab.crans.org)

Entities are well implemented, so we can close this issue. Further issues can be created if entities should be improved.

Entities are well implemented, so we can close this issue. Further issues can be created if entities should be improved.
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Reference: ynerant/squirrel-battle#6
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