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#!/usr/bin/env python
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class Map:
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width: int
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height: int
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tiles: list
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def __init__(self, width: int, height: int, tiles: list):
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self.width = width
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self.height = height
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self.tiles = tiles
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@staticmethod
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def load(filename):
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with open(filename, "r") as f:
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file = f.read()
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return Map.load_from_string(file)
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@staticmethod
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def load_from_string(content):
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lines = content.split("\n")
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height = len(lines)
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width = len(lines[0]) - 1
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chars = [[Tile.from_char(c, x, y) for x, c in enumerate(line)] for y, line in enumerate(lines)]
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return Map(width, height, chars)
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class Tile:
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x: int
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y: int
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char: str
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@staticmethod
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def from_char(c: str, x: int, y: int):
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t = Tile()
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t.x = x
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t.y = y
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t.char = c
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return c
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class Entity:
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tile: Tile
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def move(self, x, y):
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self.tile.x = x
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self.tile.y = y
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import unittest
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from dungeonbattle.interfaces import Map
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class TestInterfaces(unittest.TestCase):
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def test_map(self):
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m = Map.load_from_string("ab\ncd\n")
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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