Merge branch 'game' into 'master'

Menus

See merge request ynerant/dungeon-battle!7
This commit is contained in:
ynerant 2020-11-06 19:15:29 +01:00
commit bee475c0dd
8 changed files with 249 additions and 30 deletions

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@ -1,45 +1,94 @@
import sys
from typing import Any
from .entities.player import Player
from .interfaces import Map
from .mapdisplay import MapDisplay
from .settings import Settings
from .term_manager import TermManager
from enum import Enum, auto
from . import menus
class GameMode(Enum):
MAINMENU = auto()
PLAY = auto()
SETTINGS = auto()
INVENTORY = auto()
class KeyValues(Enum):
UP = auto()
DOWN = auto()
LEFT = auto()
RIGHT = auto()
ENTER = auto()
class Game:
INSTANCE = None
def init(self) -> None:
Game.INSTANCE = self
def __init__(self) -> None:
self.state = GameMode.MAINMENU
self.main_menu = menus.MainMenu()
self.settings = Settings()
self.settings.load_settings()
self.settings.write_settings()
with TermManager() as term_manager:
self._start_game(term_manager.screen)
def _start_game(self, screen: Any) -> None:
# TODO Generate map, or make the possibility to load another one
m = Map.load("example_map.txt")
player = Player()
self.player = player
m.add_entity(player)
player.move(1, 6)
d = MapDisplay(m, player)
def new_game(self, init_pad: bool = True) -> None:
# TODO generate a new map procedurally
self.m = Map.load("example_map.txt")
self.player = Player()
self.player.move(1, 6)
self.m.add_entity(self.player)
self.d = MapDisplay(self.m, self.player, init_pad)
@staticmethod
def load_game(filename: str) -> None:
# TODO loading map from a file
raise NotImplementedError()
def run(self, screen: Any) -> None:
while True:
screen.clear()
screen.refresh()
d.display(player.y, player.y)
self.d.display(self.player.y, self.player.x)
key = screen.getkey()
self.handle_key_pressed(key)
self.handle_key_pressed(self.translate_key(key))
def handle_key_pressed(self, key: str) -> None:
# TODO load keys from settings
if key == 'z' or key == 'KEY_UP':
def translate_key(self, key: str) -> KeyValues:
if key in (self.settings.KEY_DOWN_SECONDARY,
self.settings.KEY_DOWN_PRIMARY):
return KeyValues.DOWN
elif key in (self.settings.KEY_LEFT_PRIMARY,
self.settings.KEY_LEFT_SECONDARY):
return KeyValues.LEFT
elif key in (self.settings.KEY_RIGHT_PRIMARY,
self.settings.KEY_RIGHT_SECONDARY):
return KeyValues.RIGHT
elif key in (self.settings.KEY_UP_PRIMARY,
self.settings.KEY_UP_SECONDARY):
return KeyValues.UP
elif key == self.settings.KEY_ENTER:
return KeyValues.ENTER
def handle_key_pressed(self, key: KeyValues) -> None:
if self.state == GameMode.PLAY:
if key == KeyValues.UP:
self.player.move_up()
if key == 's' or key == 'KEY_DOWN':
if key == KeyValues.DOWN:
self.player.move_down()
if key == 'q' or key == 'KEY_LEFT':
if key == KeyValues.LEFT:
self.player.move_left()
if key == 'd' or key == 'KEY_RIGHT':
if key == KeyValues.RIGHT:
self.player.move_right()
if self.state == GameMode.MAINMENU:
if key == KeyValues.DOWN:
self.main_menu.go_down()
if key == KeyValues.UP:
self.main_menu.go_up()
if key == KeyValues.ENTER:
option = self.main_menu.validate()
if option == menus.MainMenuValues.START:
self.state = GameMode.PLAY
elif option == menus.MainMenuValues.SETTINGS:
self.state = GameMode.SETTINGS
elif option == menus.MainMenuValues.EXIT:
sys.exit(0)

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@ -6,10 +6,11 @@ from dungeonbattle.interfaces import Map
class MapDisplay:
def __init__(self, m: Map, player: Player):
def __init__(self, m: Map, player: Player, init_pad: bool = True):
self.map = m
self.pad = curses.newpad(m.height, m.width + 1)
self.player = player
if init_pad:
self.pad = curses.newpad(m.height, m.width + 1)
def update_pad(self) -> None:
self.pad.addstr(0, 0, self.map.draw_string())

34
dungeonbattle/menus.py Normal file
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@ -0,0 +1,34 @@
from enum import Enum, auto
from typing import Any
class Menu:
values: list
def __init__(self):
self.position = 0
def go_up(self) -> None:
self.position = max(0, self.position - 1)
def go_down(self) -> None:
self.position = min(len(self.values) - 1, self.position + 1)
def validate(self) -> Any:
return self.values[self.position]
class MainMenuValues(Enum):
START = auto()
SETTINGS = auto()
EXIT = auto()
class MainMenu(Menu):
values = [e for e in MainMenuValues]
class ArbitraryMenu(Menu):
def __init__(self, values: list):
super().__init__()
self.values = values

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@ -27,6 +27,8 @@ class Settings:
['d', 'Touche principale pour aller vers la droite']
self.KEY_RIGHT_SECONDARY = \
['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
self.KEY_ENTER = \
['\n', 'Touche pour valider un menu']
self.TEXTURE_PACK = ['ASCII', 'Pack de textures utilisé']
def __getattribute__(self, item: str) -> Any:

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@ -0,0 +1,97 @@
import unittest
from dungeonbattle.game import Game, KeyValues, GameMode
from dungeonbattle.menus import MainMenuValues
class TestGame(unittest.TestCase):
def setUp(self) -> None:
"""
Setup game.
"""
self.game = Game()
self.game.new_game(False)
def test_load_game(self) -> None:
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
def test_key_translation(self) -> None:
"""
Test key bindings.
"""
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
self.assertEqual(self.game.translate_key(
self.game.settings.KEY_ENTER), KeyValues.ENTER)
def test_key_press(self) -> None:
"""
Press a key and see what is done.
"""
self.assertEqual(self.game.state, GameMode.MAINMENU)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.SETTINGS)
self.game.state = GameMode.MAINMENU
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.EXIT)
self.assertRaises(SystemExit, self.game.handle_key_pressed,
KeyValues.ENTER)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.SETTINGS)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.main_menu.validate(),
MainMenuValues.START)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.PLAY)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.DOWN)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y + 1)
self.assertEqual(new_x, x)
y, x = new_y, new_x
self.game.handle_key_pressed(KeyValues.RIGHT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x + 1)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.UP)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y - 1)
self.assertEqual(new_x, x)
y, x = self.game.player.y, self.game.player.x
self.game.handle_key_pressed(KeyValues.LEFT)
new_y, new_x = self.game.player.y, self.game.player.x
self.assertEqual(new_y, y)
self.assertEqual(new_x, x - 1)

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import unittest
from dungeonbattle.menus import ArbitraryMenu, MainMenu, MainMenuValues
class TestMenus(unittest.TestCase):
def test_scroll_menu(self) -> None:
"""
Test to scroll the menu.
"""
arbitrary_menu = ArbitraryMenu([])
self.assertEqual(arbitrary_menu.position, 0)
main_menu = MainMenu()
self.assertEqual(main_menu.position, 0)
self.assertEqual(main_menu.validate(), MainMenuValues.START)
main_menu.go_up()
self.assertEqual(main_menu.validate(), MainMenuValues.START)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.SETTINGS)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
main_menu.go_down()
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)

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@ -0,0 +1,8 @@
# This is the base ascii texturepack
ascii = {
"EMPTY": ' ',
"WALL": '#',
"FLOOR": '.',
"PLAYER": '@'
}

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@ -1,5 +1,9 @@
#!/usr/bin/env python
from dungeonbattle.game import Game
from dungeonbattle.term_manager import TermManager
if __name__ == "__main__":
Game().init()
with TermManager() as term_manager:
game = Game()
game.new_game()
game.run(term_manager.screen)