Merge branch 'display-fixes' into 'master'

Display fixes see #15

Closes #15

See merge request ynerant/squirrel-battle!21
This commit is contained in:
nicomarg 2020-11-20 18:27:50 +01:00
commit b6f5fe9364
5 changed files with 85 additions and 38 deletions

View File

@ -33,7 +33,7 @@ class Display:
self.width = width
self.height = height
if hasattr(self, "pad") and resize_pad:
self.pad.resize(self.height, self.width)
self.pad.resize(self.height + 1, self.width + 1)
def refresh(self, *args, resize_pad: bool = True) -> None:
if len(args) == 4:
@ -50,3 +50,59 @@ class Display:
@property
def cols(self) -> int:
return curses.COLS if self.screen else 42
class VerticalSplit(Display):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pad = self.newpad(self.rows, 1)
@property
def width(self) -> int:
return 1
@width.setter
def width(self, val: Any) -> None:
pass
def display(self) -> None:
for i in range(self.height):
self.pad.addstr(i, 0, "")
self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1, self.x)
class HorizontalSplit(Display):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pad = self.newpad(1, self.cols)
@property
def height(self) -> int:
return 1
@height.setter
def height(self, val: Any) -> None:
pass
def display(self) -> None:
for i in range(self.width):
self.pad.addstr(0, i, "")
self.pad.refresh(0, 0, self.y, self.x, self.y, self.x + self.width - 1)
class Box(Display):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pad = self.newpad(self.rows, self.cols)
def display(self) -> None:
self.pad.addstr(0, 0, "" + "" * (self.width - 2) + "")
for i in range(1, self.height - 1):
self.pad.addstr(i, 0, "")
self.pad.addstr(i, self.width - 1, "")
self.pad.addstr(self.height - 1, 0, "" + "" * (self.width - 2) + "")
self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
self.x + self.width - 1)

View File

@ -1,4 +1,5 @@
import curses
from squirrelbattle.display.display import VerticalSplit, HorizontalSplit
from squirrelbattle.display.mapdisplay import MapDisplay
from squirrelbattle.display.statsdisplay import StatsDisplay
from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
@ -22,6 +23,8 @@ class DisplayManager:
screen, pack)
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
self.logsdisplay = LogsDisplay(screen, pack)
self.hbar = HorizontalSplit(screen, pack)
self.vbar = VerticalSplit(screen, pack)
self.displays = [self.statsdisplay, self.mapdisplay,
self.mainmenudisplay, self.settingsmenudisplay,
self.logsdisplay]
@ -44,12 +47,14 @@ class DisplayManager:
def refresh(self) -> None:
if self.game.state == GameMode.PLAY:
# The map pad has already the good size
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols,
resize_pad=False)
self.statsdisplay.refresh(self.rows * 4 // 5, 0,
self.rows // 10, self.cols)
self.logsdisplay.refresh(self.rows * 9 // 10, 0,
self.rows // 10, self.cols)
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
self.cols * 4 // 5, resize_pad=False)
self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
self.rows, self.cols // 5 - 1)
self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
self.rows // 5 - 1, self.cols * 4 // 5)
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
if self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
if self.game.state == GameMode.SETTINGS:

View File

@ -19,5 +19,5 @@ class LogsDisplay(Display):
for i in range(min(self.height, len(messages))):
self.pad.addstr(self.height - i - 1, self.x,
messages[i][:self.width])
self.pad.refresh(0, 0, self.y, self.x, self.y + self.height,
self.x + self.width)
self.pad.refresh(0, 0, self.y, self.x, self.y + self.height - 1,
self.x + self.width - 1)

View File

@ -1,16 +1,16 @@
from typing import List
from squirrelbattle.menus import Menu, MainMenu
from .display import Display
from .display import Display, Box
from ..resources import ResourceManager
class MenuDisplay(Display):
position: int
def __init__(self, *args):
super().__init__(*args)
self.menubox = self.newpad(self.rows, self.cols)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.menubox = Box(*args, **kwargs)
def update_menu(self, menu: Menu) -> None:
self.menu = menu
@ -34,15 +34,8 @@ class MenuDisplay(Display):
if self.height - 2 >= self.trueheight - self.menu.position else 0
# Menu box
self.menubox.addstr(0, 0, "" + "" * (self.width - 2) + "")
for i in range(1, self.height - 1):
self.menubox.addstr(i, 0, "" + " " * (self.width - 2) + "")
self.menubox.addstr(self.height - 1, 0,
"" + "" * (self.width - 2) + "")
self.menubox.refresh(0, 0, self.y, self.x,
self.height + self.y,
self.width + self.x)
self.menubox.refresh(self.y, self.x, self.height, self.width)
self.pad.clear()
self.update_pad()
self.pad.refresh(cornery, 0, self.y + 1, self.x + 2,
self.height - 2 + self.y,
@ -88,7 +81,8 @@ class MainMenuDisplay(Display):
for i in range(len(self.title)):
self.pad.addstr(4 + i, max(self.width // 2
- len(self.title[0]) // 2 - 1, 0), self.title[i])
self.pad.refresh(0, 0, self.y, self.x, self.height, self.width)
self.pad.refresh(0, 0, self.y, self.x, self.height + self.y - 1,
self.width + self.x - 1)
menuwidth = min(self.menudisplay.preferred_width, self.width)
menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
self.menudisplay.refresh(

View File

@ -17,31 +17,23 @@ class StatsDisplay(Display):
self.player = p
def update_pad(self) -> None:
string = ""
for _ in range(self.width - 1):
string = string + "-"
self.pad.addstr(0, 0, string)
string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
.format(self.player.level, self.player.current_xp,
self.player.max_xp, self.player.health,
self.player.maxhealth)
for _ in range(self.width - len(string2) - 1):
string2 = string2 + " "
self.pad.addstr(1, 0, string2)
string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
self.pad.addstr(0, 0, string2)
string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
.format(self.player.strength,
self.player.intelligence, self.player.charisma,
self.player.dexterity, self.player.constitution)
for _ in range(self.width - len(string3) - 1):
string3 = string3 + " "
self.pad.addstr(2, 0, string3)
self.pad.addstr(3, 0, string3)
inventory_str = "Inventaire : " + "".join(
self.pack[item.name.upper()] for item in self.player.inventory)
self.pad.addstr(3, 0, inventory_str)
self.pad.addstr(8, 0, inventory_str)
if self.player.dead:
self.pad.addstr(4, 0, "VOUS ÊTES MORT",
self.pad.addstr(10, 0, "VOUS ÊTES MORT",
curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
| self.color_pair(3))
@ -49,4 +41,4 @@ class StatsDisplay(Display):
self.pad.clear()
self.update_pad()
self.pad.refresh(0, 0, self.y, self.x,
4 + self.y, self.width + self.x)
self.y + self.height - 1, self.width + self.x - 1)