Load map floor index when loading a new game
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		| @@ -343,6 +343,8 @@ class Game: | |||||||
|         try: |         try: | ||||||
|             self.map_index = d["map_index"] |             self.map_index = d["map_index"] | ||||||
|             self.maps = [Map().load_state(map_dict) for map_dict in d["maps"]] |             self.maps = [Map().load_state(map_dict) for map_dict in d["maps"]] | ||||||
|  |             for i, m in enumerate(self.maps): | ||||||
|  |                 m.floor = i | ||||||
|         except KeyError: |         except KeyError: | ||||||
|             self.message = _("Some keys are missing in your save file.\n" |             self.message = _("Some keys are missing in your save file.\n" | ||||||
|                              "Your save seems to be corrupt. It got deleted.") |                              "Your save seems to be corrupt. It got deleted.") | ||||||
|   | |||||||
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