Add possibility to define the background color of entities (black in ASCII, white in Unicode)
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@ -19,6 +19,13 @@ class Display:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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return curses.newpad(height, width) if self.screen else FakePad()
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def init_pair(self, number: int, foreground: int, background: int) -> None:
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return curses.init_pair(number, foreground, background) \
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if self.screen else None
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def color_pair(self, number: int) -> int:
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return curses.color_pair(number) if self.screen else 0
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def resize(self, y: int, x: int, height: int, width: int) -> None:
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def resize(self, y: int, x: int, height: int, width: int) -> None:
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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@ -15,10 +15,13 @@ class MapDisplay(Display):
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update_pad(self) -> None:
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string(self.pack))
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self.init_pair(1, self.pack.tile_fg_color, self.pack.tile_bg_color)
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self.init_pair(2, self.pack.entity_fg_color, self.pack.entity_bg_color)
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self.pad.addstr(0, 0, self.map.draw_string(self.pack),
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self.color_pair(1))
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for e in self.map.entities:
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for e in self.map.entities:
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.pad.addstr(e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()])
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self.pack[e.name.upper()], self.color_pair(2))
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def display(self) -> None:
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def display(self) -> None:
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y, x = self.map.currenty, self.map.currentx
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y, x = self.map.currenty, self.map.currentx
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@ -1,3 +1,4 @@
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import curses
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from typing import Any
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from typing import Any
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@ -6,6 +7,10 @@ class TexturePack:
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name: str
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name: str
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tile_width: int
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tile_width: int
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tile_fg_color: int
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tile_bg_color: int
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entity_fg_color: int
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entity_bg_color: int
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EMPTY: str
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EMPTY: str
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WALL: str
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WALL: str
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FLOOR: str
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FLOOR: str
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@ -19,7 +24,7 @@ class TexturePack:
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self.__dict__.update(**kwargs)
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self.__dict__.update(**kwargs)
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TexturePack._packs[name] = self
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TexturePack._packs[name] = self
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def __getitem__(self, item) -> Any:
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def __getitem__(self, item: str) -> Any:
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return self.__dict__[item]
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return self.__dict__[item]
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@classmethod
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@classmethod
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@ -30,6 +35,10 @@ class TexturePack:
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TexturePack.ASCII_PACK = TexturePack(
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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name="ascii",
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tile_width=1,
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tile_width=1,
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_BLACK,
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EMPTY=' ',
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EMPTY=' ',
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WALL='#',
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WALL='#',
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FLOOR='.',
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FLOOR='.',
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@ -40,9 +49,13 @@ TexturePack.ASCII_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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name="squirrel",
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tile_width=2,
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tile_width=2,
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_WHITE,
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EMPTY=' ',
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EMPTY=' ',
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WALL='██',
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WALL='🟫',
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FLOOR='..',
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FLOOR='██',
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PLAYER='🐿 ️',
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PLAYER='🐿 ️',
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HEDGEHOG='🦔',
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HEDGEHOG='🦔',
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)
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)
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@ -13,6 +13,8 @@ class TermManager: # pragma: no cover
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curses.cbreak()
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curses.cbreak()
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# make cursor invisible
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# make cursor invisible
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curses.curs_set(False)
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curses.curs_set(False)
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# Enable colors
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curses.start_color()
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def __enter__(self):
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def __enter__(self):
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return self
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return self
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@ -3,7 +3,7 @@ class FakePad:
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In order to run tests, we simulate a fake curses pad that accepts functions
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In order to run tests, we simulate a fake curses pad that accepts functions
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but does nothing with them.
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but does nothing with them.
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"""
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"""
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def addstr(self, y: int, x: int, message: str) -> None:
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def addstr(self, y: int, x: int, message: str, color: int = 0) -> None:
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pass
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pass
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def refresh(self, pminrow: int, pmincol: int, sminrow: int,
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def refresh(self, pminrow: int, pmincol: int, sminrow: int,
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