Test settings
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import unittest
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from dungeonbattle.settings import Settings
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class TestSettings(unittest.TestCase):
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def test_settings(self) -> None:
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"""
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Ensure that settings are well loaded.
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"""
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settings = Settings()
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self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
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self.assertEqual(settings.KEY_DOWN_PRIMARY, 's')
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self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q')
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self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd')
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self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP')
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self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN')
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self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
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self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
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self.assertEqual(settings.TEXTURE_PACK, 'ASCII')
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self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK'))
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self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé')
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settings.TEXTURE_PACK = 'UNICODE'
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self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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settings.write_settings()
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settings.load_settings()
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self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
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