Merge branch 'fix-explosions' into 'master'
Fix explosions Closes #80 See merge request ynerant/squirrel-battle!79
This commit is contained in:
commit
99b749aaa2
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@ -232,13 +232,18 @@ class Explosion(Item):
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"""
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"""
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When a bomb explodes, the explosion is displayed.
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When a bomb explodes, the explosion is displayed.
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"""
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"""
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def __init__(self, *args, **kwargs):
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living_ticks: int
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def __init__(self, living_ticks: int = 2, *args, **kwargs):
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super().__init__(name="explosion", *args, **kwargs)
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super().__init__(name="explosion", *args, **kwargs)
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self.living_ticks = living_ticks
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def act(self, m: Map) -> None:
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def act(self, m: Map) -> None:
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"""
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"""
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The bomb disappears after exploding.
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The bomb disappears after exploding.
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"""
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"""
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self.living_ticks -= 1
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if self.living_ticks <= 0:
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m.remove_entity(self)
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m.remove_entity(self)
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def hold(self, player: InventoryHolder) -> None:
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def hold(self, player: InventoryHolder) -> None:
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@ -848,7 +848,6 @@ class InventoryHolder(Entity):
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for i in range(len(inventory)):
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for i in range(len(inventory)):
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if isinstance(inventory[i], dict):
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if isinstance(inventory[i], dict):
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inventory[i] = self.dict_to_item(inventory[i])
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inventory[i] = self.dict_to_item(inventory[i])
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inventory[i].held_by = self
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return inventory
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return inventory
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def dict_to_item(self, item_dict: dict) -> Entity:
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def dict_to_item(self, item_dict: dict) -> Entity:
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@ -859,7 +858,9 @@ class InventoryHolder(Entity):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[item_dict["type"]]
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item_class = entity_classes[item_dict["type"]]
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return item_class(**item_dict)
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item = item_class(**item_dict)
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item.held_by = self
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return item
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def save_state(self) -> dict:
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def save_state(self) -> dict:
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"""
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"""
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@ -875,6 +876,7 @@ class InventoryHolder(Entity):
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Adds an object to the inventory.
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Adds an object to the inventory.
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"""
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"""
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if obj not in self.inventory:
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if obj not in self.inventory:
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obj.held_by = self
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self.inventory.append(obj)
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self.inventory.append(obj)
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def remove_from_inventory(self, obj: Any) -> None:
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def remove_from_inventory(self, obj: Any) -> None:
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@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
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self.assertNotIn(explosion, self.player.inventory)
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self.assertNotIn(explosion, self.player.inventory)
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self.assertIsNone(explosion.held_by)
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self.assertIsNone(explosion.held_by)
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# The explosion disappears after one tick
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# The explosion disappears after two ticks
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explosion.act(self.map)
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explosion.act(self.map)
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explosion.act(self.map)
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self.assertNotIn(explosion, self.map.entities)
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self.assertNotIn(explosion, self.map.entities)
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@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
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self.game.map.add_entity(explosion)
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self.game.map.add_entity(explosion)
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self.assertIn(explosion, self.game.map.entities)
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self.assertIn(explosion, self.game.map.entities)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.assertNotIn(explosion, self.game.map.entities)
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self.assertNotIn(explosion, self.game.map.entities)
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rabbit = Rabbit()
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rabbit = Rabbit()
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