Readme got even better !

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eichhornchen 2021-01-10 15:45:26 +01:00
parent 9516230893
commit 97ecd13c77
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@ -47,7 +47,7 @@ The game is translated (almost entirely) in English, French, German and Spanish.
Controls in-game are pretty basic : use zqsd or the keyboard arrows to move. To hit an ennemy, simply go in its direction if it is in an adjacent tile. Controls in-game are pretty basic : use zqsd or the keyboard arrows to move. To hit an ennemy, simply go in its direction if it is in an adjacent tile.
There are several special control keys. They can be changed in the settings menu. There are several special control keys, they can be changed in the settings menu :
* To close a store menu or go back to the main menu, use Space * To close a store menu or go back to the main menu, use Space
* To open/close the inventory, use i * To open/close the inventory, use i
@ -59,6 +59,8 @@ There are several special control keys. They can be changed in the settings menu
* To wait a turn (rather than moving), use w * To wait a turn (rather than moving), use w
* To use a ladder, use < * To use a ladder, use <
The dungeon consists in empty tiles (you can not go there), walls (which you can not cross) and floor ( :) ). Entities that move are usually monsters, but if you see a trumpet (or a '/'), do not kill it ! It is a familiar that will help you defeat monsters. Entities that do not move are either entities to which you can talk, like merchants and ... chests for some reason, or objects. Differentiating the two is not difficult, trying to go on the same tile as a living entity (or a chest) is impossible. Objects have pretty clear names, so it should not be too difficult determining what they do (if you still don't know, you can either read the docs, or test for yourself (beware of surprises though))
And that is all you need to get started! You can now start your adventure and don't worry, floors are randomly generated, so it won't always be the same boring level. And that is all you need to get started! You can now start your adventure and don't worry, floors are randomly generated, so it won't always be the same boring level.
## Documentation ## Documentation