Added documentation on a lot of classes and functions (and removed some files I commited by mistake)
This commit is contained in:
parent
41d1696c9b
commit
8f932604f6
|
@ -4,6 +4,11 @@ from dungeonbattle.term_manager import TermManager
|
|||
|
||||
|
||||
class Bootstrap:
|
||||
"""
|
||||
The bootstrap object is used to bootstrap the game so that it starts properly.
|
||||
(It was initially created to avoid circulary imports between the Game and
|
||||
Display classes)
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def run_game():
|
||||
|
|
|
@ -3,13 +3,22 @@ from typing import Optional
|
|||
|
||||
from dungeonbattle.settings import Settings
|
||||
|
||||
#This file contains a few useful enumeration classes used elsewhere in the code
|
||||
|
||||
|
||||
class DisplayActions(Enum):
|
||||
"""
|
||||
Display actions options for the callable displayaction Game uses
|
||||
(it just calls the same action on the display object displayaction refers to)
|
||||
"""
|
||||
REFRESH = auto()
|
||||
UPDATE = auto()
|
||||
|
||||
|
||||
class GameMode(Enum):
|
||||
"""
|
||||
Game mode options
|
||||
"""
|
||||
MAINMENU = auto()
|
||||
PLAY = auto()
|
||||
SETTINGS = auto()
|
||||
|
@ -17,6 +26,9 @@ class GameMode(Enum):
|
|||
|
||||
|
||||
class KeyValues(Enum):
|
||||
"""
|
||||
Key values options used in the game
|
||||
"""
|
||||
UP = auto()
|
||||
DOWN = auto()
|
||||
LEFT = auto()
|
||||
|
|
|
@ -12,6 +12,9 @@ from typing import Callable
|
|||
|
||||
|
||||
class Game:
|
||||
"""
|
||||
The game object controls all actions in the game.
|
||||
"""
|
||||
map: Map
|
||||
player: Player
|
||||
# display_actions is a display interface set by the bootstrapper
|
||||
|
@ -43,8 +46,8 @@ class Game:
|
|||
def run(self, screen: Any) -> None:
|
||||
"""
|
||||
Main infinite loop.
|
||||
We wait for a player action, then we do what that should be done
|
||||
when the given key got pressed.
|
||||
We wait for the player's action, then we do what that should be done
|
||||
when the given key gets pressed.
|
||||
"""
|
||||
while True: # pragma no cover
|
||||
screen.clear()
|
||||
|
@ -70,7 +73,7 @@ class Game:
|
|||
|
||||
def handle_key_pressed_play(self, key: KeyValues) -> None:
|
||||
"""
|
||||
In play mode, arrows or zqsd should move the main character.
|
||||
In play mode, arrows or zqsd move the main character.
|
||||
"""
|
||||
if key == KeyValues.UP:
|
||||
if self.player.move_up():
|
||||
|
@ -108,15 +111,16 @@ class Game:
|
|||
elif option == menus.MainMenuValues.EXIT:
|
||||
sys.exit(0)
|
||||
|
||||
def game_to_str(self) -> str:
|
||||
d = dict()
|
||||
d["Map"] = game.map
|
||||
d["Player"] = game.player
|
||||
|
||||
def save_state(self) -> dict():
|
||||
"""
|
||||
Saves the game to a dictionnary
|
||||
"""
|
||||
return self.map.save_state()
|
||||
|
||||
def load_state(self, d: dict) -> None:
|
||||
"""
|
||||
Loads the game from a dictionnary
|
||||
"""
|
||||
self.map.load_state(d)
|
||||
|
||||
def load_game(self) -> None:
|
||||
|
@ -129,7 +133,7 @@ class Game:
|
|||
|
||||
def save_game(self) -> None:
|
||||
"""
|
||||
Save the game to a file
|
||||
Saves the game to a file
|
||||
"""
|
||||
with open("save.json", "w") as f:
|
||||
f.write(json.dumps(self.save_state()))
|
||||
|
|
|
@ -10,7 +10,7 @@ from dungeonbattle.display.texturepack import TexturePack
|
|||
class Map:
|
||||
"""
|
||||
Object that represents a Map with its width, height
|
||||
and the whole tiles, with their custom properties.
|
||||
and tiles, that have their custom properties.
|
||||
"""
|
||||
width: int
|
||||
height: int
|
||||
|
@ -120,6 +120,9 @@ class Map:
|
|||
entity.act(self)
|
||||
|
||||
def save_state(self) -> dict:
|
||||
"""
|
||||
Saves the map's attributes to a dictionnary
|
||||
"""
|
||||
d = dict()
|
||||
d["width"] = self.width
|
||||
d["height"] = self.height
|
||||
|
@ -133,6 +136,9 @@ class Map:
|
|||
return d
|
||||
|
||||
def load_state(self, d: dict) -> None:
|
||||
"""
|
||||
Loads the map's attributes from a dictionnary
|
||||
"""
|
||||
self.width = d["width"]
|
||||
self.height = d["height"]
|
||||
self.start_y = d["start_y"]
|
||||
|
@ -143,6 +149,9 @@ class Map:
|
|||
#add entities
|
||||
|
||||
class Tile(Enum):
|
||||
"""
|
||||
The internal representation of the tiles of the map
|
||||
"""
|
||||
EMPTY = auto()
|
||||
WALL = auto()
|
||||
FLOOR = auto()
|
||||
|
@ -158,9 +167,15 @@ class Tile(Enum):
|
|||
raise ValueError(ch)
|
||||
|
||||
def char(self, pack: TexturePack) -> str:
|
||||
"""
|
||||
Translates a Tile to the corresponding character according to the texture pack
|
||||
"""
|
||||
return getattr(pack, self.name)
|
||||
|
||||
def is_wall(self) -> bool:
|
||||
"""
|
||||
Is this Tile a wall?
|
||||
"""
|
||||
return self == Tile.WALL
|
||||
|
||||
def can_walk(self) -> bool:
|
||||
|
@ -171,10 +186,13 @@ class Tile(Enum):
|
|||
|
||||
|
||||
class Entity:
|
||||
"""
|
||||
An Entity object represents any entity present on the map
|
||||
"""
|
||||
y: int
|
||||
x: int
|
||||
name: str
|
||||
map: Map
|
||||
map: Map
|
||||
|
||||
def __init__(self):
|
||||
self.y = 0
|
||||
|
@ -182,29 +200,47 @@ class Entity:
|
|||
|
||||
def check_move(self, y: int, x: int, move_if_possible: bool = False)\
|
||||
-> bool:
|
||||
"""
|
||||
Checks if moving to (y,x) is authorized
|
||||
"""
|
||||
free = self.map.is_free(y, x)
|
||||
if free and move_if_possible:
|
||||
self.move(y, x)
|
||||
return free
|
||||
|
||||
def move(self, y: int, x: int) -> bool:
|
||||
"""
|
||||
Moves an entity to (y,x) coordinates
|
||||
"""
|
||||
self.y = y
|
||||
self.x = x
|
||||
return True
|
||||
|
||||
def move_up(self, force: bool = False) -> bool:
|
||||
"""
|
||||
Moves the entity up one tile, if possible
|
||||
"""
|
||||
return self.move(self.y - 1, self.x) if force else \
|
||||
self.check_move(self.y - 1, self.x, True)
|
||||
|
||||
def move_down(self, force: bool = False) -> bool:
|
||||
"""
|
||||
Moves the entity down one tile, if possible
|
||||
"""
|
||||
return self.move(self.y + 1, self.x) if force else \
|
||||
self.check_move(self.y + 1, self.x, True)
|
||||
|
||||
def move_left(self, force: bool = False) -> bool:
|
||||
"""
|
||||
Moves the entity left one tile, if possible
|
||||
"""
|
||||
return self.move(self.y, self.x - 1) if force else \
|
||||
self.check_move(self.y, self.x - 1, True)
|
||||
|
||||
def move_right(self, force: bool = False) -> bool:
|
||||
"""
|
||||
Moves the entity right one tile, if possible
|
||||
"""
|
||||
return self.move(self.y, self.x + 1) if force else \
|
||||
self.check_move(self.y, self.x + 1, True)
|
||||
|
||||
|
@ -229,14 +265,23 @@ class Entity:
|
|||
return sqrt(self.distance_squared(other))
|
||||
|
||||
def is_fighting_entity(self) -> bool:
|
||||
"""
|
||||
Is this entity a fighting entity?
|
||||
"""
|
||||
return isinstance(self, FightingEntity)
|
||||
|
||||
def is_item(self) -> bool:
|
||||
"""
|
||||
Is this entity an item?
|
||||
"""
|
||||
from dungeonbattle.entities.items import Item
|
||||
return isinstance(self, Item)
|
||||
|
||||
@staticmethod
|
||||
def get_all_entity_classes():
|
||||
"""
|
||||
Returns all entities subclasses
|
||||
"""
|
||||
from dungeonbattle.entities.items import Heart, Bomb
|
||||
from dungeonbattle.entities.monsters import Beaver, Hedgehog, \
|
||||
Rabbit, TeddyBear
|
||||
|
@ -260,6 +305,10 @@ class Entity:
|
|||
|
||||
|
||||
class FightingEntity(Entity):
|
||||
"""
|
||||
A FightingEntity is an entity that can fight, and thus has a health,
|
||||
level and stats
|
||||
"""
|
||||
maxhealth: int
|
||||
health: int
|
||||
strength: int
|
||||
|
@ -285,27 +334,45 @@ class FightingEntity(Entity):
|
|||
|
||||
|
||||
def hit(self, opponent: "FightingEntity") -> None:
|
||||
"""
|
||||
Deals damage to the opponent, based on the stats
|
||||
"""
|
||||
opponent.take_damage(self, self.strength)
|
||||
|
||||
def take_damage(self, attacker: "Entity", amount: int) -> None:
|
||||
"""
|
||||
Take damage from the attacker, based on the stats
|
||||
"""
|
||||
self.health -= amount
|
||||
if self.health <= 0:
|
||||
self.die()
|
||||
|
||||
def die(self) -> None:
|
||||
"""
|
||||
If a fighting entity has no more health, it dies and is removed
|
||||
"""
|
||||
self.dead = True
|
||||
self.map.remove_entity(self)
|
||||
|
||||
def keys(self) -> list:
|
||||
"""
|
||||
Returns a fighting entities specific attributes
|
||||
"""
|
||||
return ["maxhealth", "health", "level", "dead", "strength", "intelligence", "charisma", "dexterity", "constitution"]
|
||||
|
||||
def save_state(self) -> dict:
|
||||
"""
|
||||
Saves the state of the entity into a dictionnary
|
||||
"""
|
||||
d = super().save_state()
|
||||
for name in self.keys():
|
||||
d[name] = self.__getattribute__(name)
|
||||
return d
|
||||
|
||||
def recover_state(self, d : dict) -> None:
|
||||
"""
|
||||
Loads the state of an entity from a dictionnary
|
||||
"""
|
||||
super().recover_state(d)
|
||||
for name in d.keys():
|
||||
self.__setattribute__(name, d[name])
|
||||
|
|
|
@ -8,24 +8,41 @@ from .settings import Settings
|
|||
|
||||
|
||||
class Menu:
|
||||
"""
|
||||
A Menu object is the logical representation of a menu in the game
|
||||
"""
|
||||
values: list
|
||||
|
||||
def __init__(self):
|
||||
self.position = 0
|
||||
|
||||
def go_up(self) -> None:
|
||||
"""
|
||||
Moves the pointer of the menu on the previous value
|
||||
"""
|
||||
self.position = max(0, self.position - 1)
|
||||
|
||||
def go_down(self) -> None:
|
||||
"""
|
||||
Moves the pointer of the menu on the next value
|
||||
"""
|
||||
self.position = min(len(self.values) - 1, self.position + 1)
|
||||
|
||||
def validate(self) -> Any:
|
||||
"""
|
||||
Selects the value that is pointed by the menu pointer
|
||||
"""
|
||||
return self.values[self.position]
|
||||
|
||||
|
||||
class MainMenuValues(Enum):
|
||||
"""
|
||||
Values of the main menu
|
||||
"""
|
||||
START = 'Nouvelle partie'
|
||||
RESUME = 'Continuer'
|
||||
SAVE = 'Sauvegarder'
|
||||
LOAD = 'Charger'
|
||||
SETTINGS = 'Paramètres'
|
||||
EXIT = 'Quitter'
|
||||
|
||||
|
@ -34,34 +51,22 @@ class MainMenuValues(Enum):
|
|||
|
||||
|
||||
class MainMenu(Menu):
|
||||
"""
|
||||
A special instance of a menu : the main menu
|
||||
"""
|
||||
values = [e for e in MainMenuValues]
|
||||
|
||||
def handle_key_pressed(self, key: KeyValues, game: Any) -> None:
|
||||
"""
|
||||
In the main menu, we can navigate through options.
|
||||
"""
|
||||
if key == KeyValues.DOWN:
|
||||
self.go_down()
|
||||
if key == KeyValues.UP:
|
||||
self.go_up()
|
||||
if key == KeyValues.ENTER:
|
||||
option = self.validate()
|
||||
if option == MainMenuValues.START:
|
||||
game.new_game()
|
||||
game.state = GameMode.PLAY
|
||||
game.display_actions(DisplayActions.UPDATE)
|
||||
elif option == MainMenuValues.RESUME:
|
||||
game.state = GameMode.PLAY
|
||||
elif option == MainMenuValues.SETTINGS:
|
||||
game.state = GameMode.SETTINGS
|
||||
elif option == MainMenuValues.EXIT:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
class SettingsMenu(Menu):
|
||||
"""
|
||||
A special instance of a menu : the settings menu
|
||||
"""
|
||||
waiting_for_key: bool = False
|
||||
|
||||
def update_values(self, settings: Settings) -> None:
|
||||
"""
|
||||
The settings can change, so they are updated
|
||||
"""
|
||||
self.values = []
|
||||
for i, key in enumerate(settings.settings_keys):
|
||||
s = settings.get_comment(key)
|
||||
|
@ -81,7 +86,7 @@ class SettingsMenu(Menu):
|
|||
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
|
||||
game: Any) -> None:
|
||||
"""
|
||||
Update settings
|
||||
In the setting menu, we van select a setting and change it
|
||||
"""
|
||||
if not self.waiting_for_key:
|
||||
# Navigate normally through the menu.
|
||||
|
|
Loading…
Reference in New Issue