Display main menu by default

This commit is contained in:
Yohann D'ANELLO 2020-11-08 22:59:11 +01:00
parent 933385e79d
commit 8ccf8c7b67
4 changed files with 27 additions and 33 deletions

View File

@ -1,25 +1,15 @@
import curses
from typing import Any
from .mapdisplay import MapDisplay
from .texturepack import TexturePack
class Display:
# game is a game, can't import to avoid circulary includes
def __init__(self, game: Any, screen: Any):
def __init__(self, screen: Any):
self.screen = screen
self.game = game
lines = curses.LINES if screen else 4
cols = curses.COLS * 4 // 5 if screen else 4
self.map_display = MapDisplay(game.m,
TexturePack.get_pack(
game.settings.TEXTURE_PACK
),
lines, cols, screen is not None)
self.rows = curses.LINES if screen else 4
self.cols = curses.COLS * 4 // 5 if screen else 4
def refresh(self) -> None:
self.map_display.update_pad()
raise NotImplementedError
def display(self, y: int, x: int) -> None:
self.map_display.display(y, x)
raise NotImplementedError

View File

@ -1,25 +1,26 @@
from dungeonbattle.display.display import Display
from dungeonbattle.menus import Menu
from typing import Any
import curses
class MenuDisplay:
def __init__(self, menu: Menu, screen: Any, height: int, width: int,
class MenuDisplay(Display):
def __init__(self, screen: Any, menu: Menu,
topleftx: int, toplefty: int):
self.screen = screen
self.position = menu.position
super().__init__(screen)
self.values = menu.values
self.width = width
self.height = height
self.menu = menu
self.width = self.cols
self.height = self.rows
self.trueheight = len(menu.values)
self.truewidth = max(map(len, self.values))
self.truewidth = max(len(item.value) for item in menu.values)
self.topleftx = topleftx
self.toplefty = toplefty
# Menu values are printed in pad
self.pad = curses.newpad(self.trueheight, self.truewidth + 1)
for i in range(self.trueheight - 1):
self.pad.addstr(i, 0, " " + self.values[i])
for i in range(self.trueheight):
self.pad.addstr(i, 0, " " + self.values[i].value)
# Menu box
self.menubox = curses.newpad(self.height, self.width)
@ -35,16 +36,16 @@ class MenuDisplay:
# set a marker in front of the selected line
self.pad.addstr(position, 0, ">")
def refresh(self, position: int) -> None:
if self.height - 2 >= position - 1:
def refresh(self) -> None:
if self.height - 2 >= self.menu.position - 1:
cornery = 0
elif self.height - 2 >= self.trueheight - position:
elif self.height - 2 >= self.trueheight - self.menu.position:
cornery = self.trueheight - self.height + 2
self.menubox.refresh(0, 0, self.toplefty, self.topleftx,
self.height + self.toplefty,
self.width + self.topleftx)
self.update_pad(position)
self.update_pad(self.menu.position)
self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1,
self.height - 2 + self.toplefty,
self.width - 2 + self.topleftx)

View File

@ -2,6 +2,7 @@ import sys
from typing import Any
from .display.display import Display
from .display.menudisplay import MenuDisplay
from .entities.player import Player
from .interfaces import Map
from .settings import Settings
@ -38,7 +39,7 @@ class Game:
self.player = Player()
self.player.move(1, 6)
self.m.add_entity(self.player)
self.d = Display(self, screen)
self.d = MenuDisplay(self, self.main_menu, 0, 0)
@staticmethod
def load_game(filename: str) -> None:
@ -49,7 +50,8 @@ class Game:
while True:
screen.clear()
screen.refresh()
self.d.display(self.player.y, self.player.x)
# self.d.display(self.player.y, self.player.x)
self.d.refresh()
key = screen.getkey()
self.handle_key_pressed(self.translate_key(key))
@ -92,3 +94,4 @@ class Game:
self.state = GameMode.SETTINGS
elif option == menus.MainMenuValues.EXIT:
sys.exit(0)
self.d.refresh()

View File

@ -19,9 +19,9 @@ class Menu:
class MainMenuValues(Enum):
START = auto()
SETTINGS = auto()
EXIT = auto()
START = 'Jouer'
SETTINGS = 'Paramètres'
EXIT = 'Quitter'
class MainMenu(Menu):