From 8ccf8c7b670819775b680bf83782a52fd1e82cf8 Mon Sep 17 00:00:00 2001 From: Yohann D'ANELLO Date: Sun, 8 Nov 2020 22:59:11 +0100 Subject: [PATCH] Display main menu by default --- dungeonbattle/display/display.py | 20 +++++--------------- dungeonbattle/display/menudisplay.py | 27 ++++++++++++++------------- dungeonbattle/game.py | 7 +++++-- dungeonbattle/menus.py | 6 +++--- 4 files changed, 27 insertions(+), 33 deletions(-) diff --git a/dungeonbattle/display/display.py b/dungeonbattle/display/display.py index d58b772..983099a 100644 --- a/dungeonbattle/display/display.py +++ b/dungeonbattle/display/display.py @@ -1,25 +1,15 @@ import curses from typing import Any -from .mapdisplay import MapDisplay -from .texturepack import TexturePack - class Display: - # game is a game, can't import to avoid circulary includes - def __init__(self, game: Any, screen: Any): + def __init__(self, screen: Any): self.screen = screen - self.game = game - lines = curses.LINES if screen else 4 - cols = curses.COLS * 4 // 5 if screen else 4 - self.map_display = MapDisplay(game.m, - TexturePack.get_pack( - game.settings.TEXTURE_PACK - ), - lines, cols, screen is not None) + self.rows = curses.LINES if screen else 4 + self.cols = curses.COLS * 4 // 5 if screen else 4 def refresh(self) -> None: - self.map_display.update_pad() + raise NotImplementedError def display(self, y: int, x: int) -> None: - self.map_display.display(y, x) + raise NotImplementedError diff --git a/dungeonbattle/display/menudisplay.py b/dungeonbattle/display/menudisplay.py index 803311d..c46ba6b 100644 --- a/dungeonbattle/display/menudisplay.py +++ b/dungeonbattle/display/menudisplay.py @@ -1,25 +1,26 @@ +from dungeonbattle.display.display import Display from dungeonbattle.menus import Menu from typing import Any import curses -class MenuDisplay: - def __init__(self, menu: Menu, screen: Any, height: int, width: int, +class MenuDisplay(Display): + def __init__(self, screen: Any, menu: Menu, topleftx: int, toplefty: int): - self.screen = screen - self.position = menu.position + super().__init__(screen) self.values = menu.values - self.width = width - self.height = height + self.menu = menu + self.width = self.cols + self.height = self.rows self.trueheight = len(menu.values) - self.truewidth = max(map(len, self.values)) + self.truewidth = max(len(item.value) for item in menu.values) self.topleftx = topleftx self.toplefty = toplefty # Menu values are printed in pad self.pad = curses.newpad(self.trueheight, self.truewidth + 1) - for i in range(self.trueheight - 1): - self.pad.addstr(i, 0, " " + self.values[i]) + for i in range(self.trueheight): + self.pad.addstr(i, 0, " " + self.values[i].value) # Menu box self.menubox = curses.newpad(self.height, self.width) @@ -35,16 +36,16 @@ class MenuDisplay: # set a marker in front of the selected line self.pad.addstr(position, 0, ">") - def refresh(self, position: int) -> None: - if self.height - 2 >= position - 1: + def refresh(self) -> None: + if self.height - 2 >= self.menu.position - 1: cornery = 0 - elif self.height - 2 >= self.trueheight - position: + elif self.height - 2 >= self.trueheight - self.menu.position: cornery = self.trueheight - self.height + 2 self.menubox.refresh(0, 0, self.toplefty, self.topleftx, self.height + self.toplefty, self.width + self.topleftx) - self.update_pad(position) + self.update_pad(self.menu.position) self.pad.refresh(cornery, 0, self.toplefty + 1, self.topleftx + 1, self.height - 2 + self.toplefty, self.width - 2 + self.topleftx) diff --git a/dungeonbattle/game.py b/dungeonbattle/game.py index 5445bd2..e334617 100644 --- a/dungeonbattle/game.py +++ b/dungeonbattle/game.py @@ -2,6 +2,7 @@ import sys from typing import Any from .display.display import Display +from .display.menudisplay import MenuDisplay from .entities.player import Player from .interfaces import Map from .settings import Settings @@ -38,7 +39,7 @@ class Game: self.player = Player() self.player.move(1, 6) self.m.add_entity(self.player) - self.d = Display(self, screen) + self.d = MenuDisplay(self, self.main_menu, 0, 0) @staticmethod def load_game(filename: str) -> None: @@ -49,7 +50,8 @@ class Game: while True: screen.clear() screen.refresh() - self.d.display(self.player.y, self.player.x) + # self.d.display(self.player.y, self.player.x) + self.d.refresh() key = screen.getkey() self.handle_key_pressed(self.translate_key(key)) @@ -92,3 +94,4 @@ class Game: self.state = GameMode.SETTINGS elif option == menus.MainMenuValues.EXIT: sys.exit(0) + self.d.refresh() diff --git a/dungeonbattle/menus.py b/dungeonbattle/menus.py index 82d6d4e..fa4cde8 100644 --- a/dungeonbattle/menus.py +++ b/dungeonbattle/menus.py @@ -19,9 +19,9 @@ class Menu: class MainMenuValues(Enum): - START = auto() - SETTINGS = auto() - EXIT = auto() + START = 'Jouer' + SETTINGS = 'Paramètres' + EXIT = 'Quitter' class MainMenu(Menu):