Merging master into village, conflicts were solved

This commit is contained in:
eichhornchen
2020-12-06 11:43:48 +01:00
parent 38842cee68
commit 866af98fe4
20 changed files with 574 additions and 168 deletions

View File

@ -6,8 +6,8 @@ from squirrelbattle.display.display import VerticalSplit, HorizontalSplit
from squirrelbattle.display.mapdisplay import MapDisplay
from squirrelbattle.display.messagedisplay import MessageDisplay
from squirrelbattle.display.statsdisplay import StatsDisplay
from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
MainMenuDisplay
from squirrelbattle.display.menudisplay import MainMenuDisplay, \
InventoryDisplay, SettingsMenuDisplay
from squirrelbattle.display.logsdisplay import LogsDisplay
from squirrelbattle.display.texturepack import TexturePack
from typing import Any
@ -23,10 +23,11 @@ class DisplayManager:
pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay = MapDisplay(screen, pack)
self.statsdisplay = StatsDisplay(screen, pack)
self.logsdisplay = LogsDisplay(screen, pack)
self.inventorydisplay = InventoryDisplay(screen, pack)
self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
screen, pack)
self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
self.logsdisplay = LogsDisplay(screen, pack)
self.messagedisplay = MessageDisplay(screen=screen, pack=None)
self.hbar = HorizontalSplit(screen, pack)
self.vbar = VerticalSplit(screen, pack)
@ -46,12 +47,14 @@ class DisplayManager:
d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
self.mapdisplay.update_map(self.game.map)
self.statsdisplay.update_player(self.game.player)
self.inventorydisplay.update_menu(self.game.inventory_menu)
self.settingsmenudisplay.update_menu(self.game.settings_menu)
self.logsdisplay.update_logs(self.game.logs)
self.messagedisplay.update_message(self.game.message)
def refresh(self) -> None:
if self.game.state == GameMode.PLAY:
if self.game.state == GameMode.PLAY \
or self.game.state == GameMode.INVENTORY:
# The map pad has already the good size
self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
self.mapdisplay.pack.tile_width
@ -64,10 +67,15 @@ class DisplayManager:
self.rows // 5 - 1, self.cols * 4 // 5)
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
if self.game.state == GameMode.MAINMENU:
if self.game.state == GameMode.INVENTORY:
self.inventorydisplay.refresh(self.rows // 10,
self.cols // 2,
8 * self.rows // 10,
2 * self.cols // 5)
elif self.game.state == GameMode.MAINMENU:
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
if self.game.state == GameMode.SETTINGS:
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols - 1)
elif self.game.state == GameMode.SETTINGS:
self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
if self.game.message:
height, width = 0, 0

View File

@ -1,6 +1,6 @@
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
import curses
from typing import List
from squirrelbattle.menus import Menu, MainMenu
@ -24,8 +24,6 @@ class MenuDisplay(Display):
# Menu values are printed in pad
self.pad = self.newpad(self.trueheight, self.truewidth + 2)
for i in range(self.trueheight):
self.addstr(self.pad, i, 0, " " + self.values[i])
def update_pad(self) -> None:
for i in range(self.trueheight):
@ -110,12 +108,22 @@ class MainMenuDisplay(Display):
menuy, menux, min(self.menudisplay.preferred_height,
self.height - menuy), menuwidth)
class VariableMenuDisplay(MenuDisplay):
"""
A class to display a menu in which each value is associated to a parameter
"""
class InventoryDisplay(MenuDisplay):
def update_pad(self) -> None:
message = _("== INVENTORY ==")
self.addstr(self.pad, 0, (self.width - len(message)) // 2, message,
curses.A_BOLD | curses.A_ITALIC)
for i, item in enumerate(self.menu.values):
rep = self.pack[item.name.upper()]
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
self.addstr(self.pad, 2 + i, 0, selection
+ " " + item.translated_name.capitalize())
@property
def values(self) -> List[str]:
return [a[1][1] + (" : "
+ (a[1][0])
if a[1][0] else "") for a in self.menu.values]
def truewidth(self) -> int:
return max(1, self.height if hasattr(self, "height") else 10)
@property
def trueheight(self) -> int:
return 2 + super().trueheight

View File

@ -31,8 +31,19 @@ class StatsDisplay(Display):
self.player.dexterity, self.player.constitution)
self.addstr(self.pad, 3, 0, string3)
inventory_str = _("Inventory:") + " " + "".join(
self.pack[item.name.upper()] for item in self.player.inventory)
inventory_str = _("Inventory:") + " "
# Stack items by type instead of displaying each item
item_types = [item.name for item in self.player.inventory]
item_types.sort(key=item_types.count, reverse=True)
printed_items = []
for item in item_types:
if item in printed_items:
continue
count = item_types.count(item)
inventory_str += self.pack[item.upper()]
if count > 1:
inventory_str += f"x{count} "
printed_items.append(item)
self.addstr(self.pad, 8, 0, inventory_str)
if self.player.dead:

View File

@ -58,6 +58,7 @@ TexturePack.ASCII_PACK = TexturePack(
TEDDY_BEAR='8',
MERCHANT='M',
SUNFLOWER='I',
BODY_SNATCH_POTION='S',
)
TexturePack.SQUIRREL_PACK = TexturePack(
@ -79,4 +80,5 @@ TexturePack.SQUIRREL_PACK = TexturePack(
TEDDY_BEAR='🧸',
MERCHANT='🦜',
SUNFLOWER='🌻',
BODY_SNATCH_POTION='🔀',
)