Testing the merchant must handle two cases: the bought item is a heart or not
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@ -8,7 +8,7 @@ from ..bootstrap import Bootstrap
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from ..display.display import Display
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from ..display.display_manager import DisplayManager
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from ..entities.friendly import Merchant, Sunflower
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from ..entities.items import Bomb, Sword
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from ..entities.items import Bomb, Heart, Sword
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from ..entities.player import Player
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from ..enums import DisplayActions
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from ..game import Game, KeyValues, GameMode
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@ -507,6 +507,8 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertEqual(self.game.store_menu.position, 1)
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# The second item is not a heart
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merchant.inventory[1] = Sword()
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# Buy the second item
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item = self.game.store_menu.validate()
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self.assertIn(item, merchant.inventory)
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@ -514,6 +516,18 @@ class TestGame(unittest.TestCase):
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self.assertIn(item, self.game.player.inventory)
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self.assertNotIn(item, merchant.inventory)
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# Buy a heart
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merchant.inventory[1] = Heart()
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item = self.game.store_menu.validate()
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self.assertIn(item, merchant.inventory)
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self.assertEqual(item, merchant.inventory[1])
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self.game.player.health = self.game.player.maxhealth - 1 - item.healing
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertNotIn(item, self.game.player.inventory)
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self.assertNotIn(item, merchant.inventory)
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self.assertEqual(self.game.player.health,
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self.game.player.maxhealth - 1)
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# Exit the menu
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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